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  1. Making, Critique: A New Paradigm for the Humanities

    Making, Critique: A New Paradigm for the Humanities

    Eric Dean Rasmussen - 17.02.2012 - 11:13

  2. Notes on Conceptualisms

    What is conceptual writing, how does it differ from Conceptual Art, what are some of the dominant forms of conceptualism,where does an impure or hybrid conceptualism fit in, what about the baroque, what about the prosody of procedure, what are the links between appropriation and conceptual writing, how does conceptual writing rely on a new way of reading, a “thinkership” that can shift the focus away from the text and onto the concept, what is the relationship between conceptual writing and technology or information culture, and why has this tendency taken hold in the poetry community now?

    What follows, then, is a collection of notes, aphorisms, quotes and inquiries on conceptual writing. We have co-authored this text through correspondence, shared reading interests, and similar explorations. Notes on Conceptualisms is far from a definitive text, and much closer to a primer, a purposefully incomplete starting place, where readers, hopefully, can enter so as to participate in the shaping of these ideas.

    (Source: Ugly Duckling Presse)

    Meri Alexandra Raita - 21.03.2012 - 18:42

  3. Highways of the Mind

    Highways of the Mind explores the history of the interstate highway system and its transformative impact on the physical and cultural landscapes of America. Beginning with the 1939 New York World’s Fair and
    tracing the development of America’s automotive culture, Highways of the Mind combines interactive
    multimedia features with original scholarly content to provide new insight into the figure of the
    superhighway as a metaphor for social progress through technology. We show that the
    superhighway is a compelling 20th-century metaphor that reveals the complex nature of humankind's
    fascination with technologies of transportation, from our fantasies of techno-utopianism to our
    anxieties about the disappearance of nature and the dehumanizing impact of modern technology.

    A scholarly multimedia work exploring the rhetorics and cultural impact of the American superhighway system in urban planning, urban/environmental criticism, ecological studies, infrastructural studies and science fiction.

    Helen Burgess - 20.06.2012 - 18:55

  4. Literatura digital: una nueva relación entre teoría y práctica experimental

    Literatura digital: una nueva relación entre teoría y práctica experimental

    Luciana Gattass - 23.10.2012 - 12:32

  5. The Engagement Aesthetic: Experiencing New Media Art through Critique

    "The Engagement Aesthetic" details the first comprehensive overview of art practices that have, in recent years, been subjected to forms of mediation characterized as digital, electronic, new. Francisco J. Ricardo proposes an 'engagement aesthetic' as revealing certain commonalities in the practices of new media art and thus as providing a crucial critical framework. By examining specific works or instances of creation in multiple categories (performance + digital projection; kinetic sculpture + video; projection + text messaging, etc), Ricardo implements the use of phenomenology in order to understand the processes necessary to complete these emerging types of works. He first examines specific works through structural description, moving to analysis of individual viewer perspectives, and ends with critical questions about the place of this perceptual experience in current ideological and institutional contexts. Previous attempts at a comprehensive critical media aesthetics have been based on analyses that are unable to cope with art in which 'artist, viewer and process' are necessarily and actively engaged.

    Jörgen Schäfer - 22.11.2012 - 17:03

  6. Distant Mirrors and the LAMP

    The text of the talk Kirschenbaum delivered at the 2013 MLA Presidential Forum Avenues of Access session on “Digital Humanities and the Future of Scholarly Communication.” The talk is focused on network-based scholarly discourse, and their enhancement and dispersion through a number of different online social network technologies. Kirschenbaum in particular notes the issue of rapid migration from one communication channel to another.

    Scott Rettberg - 07.01.2013 - 10:05

  7. Media studies, mobile augmented reality, and interaction design

    Media studies, mobile augmented reality, and interaction design

    Maria Engberg - 07.01.2013 - 18:48

  8. An Account of Randomness in Literary Computing

    Turning to an entirely invisible process that we can only know by its product, Mark Sample considers the meaning of machine-generated randomness in electronic literature and videogames in his paper, “An Account of Randomness in Literary Computing.” While new media critics have looked at randomness as a narrative or literary device, Sample explores the nature of randomness at the machine level, exposing the process itself by which random numbers are generated. Sample shows how early attempts at mechanical random number generation grew out of the Cold War, and then how later writers and game designers relied on software commands like RND (in BASIC), which seemingly simplified the generation of random numbers, but which in fact were rooted in–and constrained by–the particular hardware of the machine itself.

    (Source: Loriemerson.net description of MLA 2013 Special Session: Reading the Invisible and Unwanted in Old & New Media)

    Scott Rettberg - 08.01.2013 - 20:03

  9. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities

    Information visualization is a technique for organizing, representing, and interpreting information visually. Information visualizations can take the form of hand-drawn diagrams, popular “infographics,” or interactive, computer-based visualizations. We see examples of information visualizations produced and displayed in myriad contexts, including: the scientific modeling of the Higgs boson particle, the NY Times 2012 presidential election coverage, the popular infographics exhibited at Visual.ly, corporate PowerPoint presentations, public web galleries like Nathan Yau’s Flowing Data or Manuel Lima’s Visual Complexity, Google’s Ngram Viewer, and finally, in humanities research and pedagogy. Examples in the digital humanities include the Stanford Literary Lab’s use of the Gephi visualization platform to map its own academic community, the Software Studies Initiative’s visualization of thousands of cultural media objects like magazines, manga pages, and paintings, as well as Alan Liu’s Research-oriented Social Environment (RoSE) project that incorporates visualization tools directly into the research process.

    Scott Rettberg - 09.01.2013 - 00:47

  10. Mining the Knowledge Base: Exploring Methodologies for Analysing the Field of Electronic Literature

    This is a work-in-progress report from an exploration of the intersection between the fairly conventional digital humanities method of creating a database - specifically, the ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) and the digital methods strategy of directly analysing online, digital content. We are testing out different methods of analysing data about conference series harvested from the Knowledge Base, using social network analysis to visualise the connections between people, events and works and tag analysis.

    Scott Rettberg - 16.01.2013 - 21:40

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