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  1. Between Page and Screen: Remaking Literature Through Cinema and Cyberspace

    Between Page and Screen: Remaking Literature Through Cinema and Cyberspace

    Eric Dean Rasmussen - 25.08.2011 - 14:00

  2. Mechanisms: New Media and the Forensic Imagination

    In Mechanisms, Matthew Kirschenbaum examines new media and electronic writing against the textual and technological primitives that govern writing, inscription, and textual transmission in all media: erasure, variability, repeatability, and survivability. Mechanisms is the first book in its field to devote significant attention to storage—the hard drive in particular—arguing that understanding the affordances of storage devices is essential to understanding new media. Drawing a distinction between "forensic materiality" and "formal materiality," Kirschenbaum uses applied computer forensics techniques in his study of new media works. Just as the humanities discipline of textual studies examines books as physical objects and traces different variants of texts, computer forensics encourage us to perceive new media in terms of specific versions, platforms, systems, and devices.

    Eric Dean Rasmussen - 13.09.2011 - 14:38

  3. The Digital Poem against the Interface Free

    Recent e-literature by Judd Morrissey and Jason Nelson represents a broad movement in e-literature to draw attention to the move toward the so-called “interface free” – or, the interface that seeks to disappear altogether by becoming as “natural” as possible. It is against this troubling attempt to mask the workings of the interface and how it delimits creative production that Judd Morrissey creates “The Jew’s Daughter” – a work in which readers are invited to click on hyperlinks in the narrative text, links which do not lead anywhere so much as they unpredictably change some portion of the text. Likewise working against the clean and transparent interface of the Web, in “game, game, game and again game,” Jason Nelson’s hybrid poem-videogame self-consciously embraces a hand-drawn, hand-written interface while deliberately undoing videogame conventions through nonsensical mechanisms that ensure players never advance past level 121/2. As such, both Morrissey and Nelson intentionally incorporate interfaces that thwart readers’ access to the text so that they are forced to see how such interfaces are not natural so much as they define what and how we read and write.

    Eric Dean Rasmussen - 05.10.2011 - 09:09

  4. Early Authors of E-Literature, Platforms of the Past

    A detailed discussion of the exhibit “Early Authors of Electronic Literature: The Eastgate School, Voyager Artists, and Independent Productions” (now installed at the University of Washington). Grigar looks specifically at the major technological shifts in affordances and constraints provided by early computer interfaces and the ways in which e-literature writers from the mid-1980s to the mid-1990s worked with and against these interfaces. For example, she discusses the command-line interface of the Apple IIe – which was released in 1983 – as an example of an interface that exemplifies an ideology wholly different from the now dominant Graphic User Interface. Thus, the command-line interface also makes possible entirely different texts and entirely different modes of thinking/creating such as that exemplified by bp Nichols' “First Screening” from 1984.

    Eric Dean Rasmussen - 05.10.2011 - 09:19

  5. Strange Rain and the Poetics of Motion and Touch

    Mark Sample provides a close-reading of one work that takes advantage of the “interface free” multitouch display: released in the last year, “Strange Rain” is an experiment in digital storytelling for Apple iOS devices (the iPhone, iPod Touch, and iPad) designed by new media artist Erik Loyer.

    Eric Dean Rasmussen - 05.10.2011 - 09:56

  6. Seven Types of Interface in the Electronic Literature Collection Volume Two

    Seven Types of Interface in the Electronic Literature Collection Volume Two

    Eric Dean Rasmussen - 05.10.2011 - 10:16

  7. European eLiterature Collection

    The European eLiterature Collection is a project developed as part of The eLiterature Research Project. The aim of the collection is to provide an essential tool to assist in formalizing e-Literature in Europe.

    In this respect, the European eLiterature Collection Board of Editors, evaluates, reviews, and publishes on the web works of Electronic Literature by European authors.

    Fabio De Vivo - 22.10.2011 - 12:16

  8. Better Looking, Close Reading: How Online Fiction Builds Literary-Critical Skills

    [insert abstract here] On reading fiction as an ethical task...

    Presented on Saturday, 7 January at the 2012 MLA Convention, panel 442, "New Media, New Pedagogies," arragned by the Division of Prose Fiction. Other panelists included Heather Houser, Jay Clayton, and the moderator, Rebecca L. Walkowitz.

    Eric Dean Rasmussen - 07.01.2012 - 20:04

  9. Getting Started in the Digital Humanities Panel Discussion (ELMCIP)

    A roundtable discussion featuring seven experts from large digital humanities projects. Panelists were given three minutes to explain, briefly, their current digital humanities project before the moderator asked a series of questions that included variations of the following: How did you move "to the next level" in DH? What challenges have you faced doing DH work? How have you funded your work? The bulk of the discussion was devoted to questions from the audience. 

    Eric Dean Rasmussen - 17.01.2012 - 11:20

  10. Contrasts and Convergences of Electronic Literature

    [Insert author's abstract here.]

    Presented at the 2012 MLA Convention as part of the panel "730. New Media Narratives and Old Prose Fiction," arranged by the MLA's Division on Prose Fiction. 

    Eric Dean Rasmussen - 17.01.2012 - 11:54

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