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  1. On Byways and Backlanes: The Philosophy of Free Culture

    We see before us a turning in free culture. This turning, lies between the claims of the ordinary against those of the extraordinary, and suggests that we need to carefully examine our current situation. The ordinary highlights the fact that even in the beginnings of free culture there existed its middle and its end, that its past invaded its present, and even the most extreme attention to the present is invaded by a concern for the future. Whereas the extraordinary highlights the possibility of thinking that brings us out of this life-world and instead opens out and unfolds the way in which we might reveal a different world. This world could be said to be both within capitalism and between capitalisms. Here we might think about the transformation of the economic base from an industrial fordist form of capitalism, to an economy founded on the valorisation of information and code, a postfordist capitalism. Free culture, then, could be said to lie in the interstices, and in so doing could be a rare chance to help to point the way from the lived to the desired.

    David M. Berry - 21.09.2010 - 11:22

  2. The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media

    "During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin" (Publisher's abstract).

    Patricia Tomaszek - 12.01.2011 - 18:17

  3. Holopoetry, Biopoetry and Digital Literature: Close Reading and Terminological Debates

    A version of this article was republished as chapter 1, "Digital Literature," in Simanowski's Digital Art and Meaning (University of Minnesota Press, 2011).

    Patricia Tomaszek - 13.01.2011 - 18:33

  4. Matières textuelles sur support numérique

    Matières textuelles sur support numérique

    Scott Rettberg - 30.01.2011 - 17:45

  5. Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky

    Because so little primary historical work has been done on the classic text computer game "Colossal Cave Adventure", academic and popular references to it frequently perpetuate inaccuracies. "Adventure" was the first in a series of text-based games ("interactive fiction") that emphasize exploring, puzzles, and story, typically in a fantasy setting; these games had a significant cultural impact in the late 1970s and a significant commercial presence in the early 1980s. Will Crowther based his program on a real cave in Kentucky; Don Woods expanded this version significantly. The expanded work has been examined as an occasion for narrative encounters [Buckles 1985] and as an aesthetic masterpiece of logic and utility [Knuth 1998]; however, previous attempts to assess the significance of "Adventure" remain incomplete without access to Crowther's original source code and Crowther's original source cave. Accordingly, this paper analyzes previously unpublished files recovered from a backup of Woods's student account at Stanford, and documents an excursion to the real Colossal Cave in Kentucky in 2005.

    Jill Walker Rettberg - 18.02.2011 - 15:39

  6. Canonizing Hypertext: Explorations and Constructions

    from the publisher: Description This innovative monograph focuses on a contemporary form of computer-based literature called 'literary hypertext', a digital, interactive, communicative form of new media writing. Canonizing Hypertext combines theoretical and hermeneutic investigations with empirical research into the motivational and pedagogic possibilities of this form of literature. It focuses on key questions for literary scholars and teachers: How can literature be taught in such a way as to make it relevant for an increasingly hypermedia-oriented readership? How can the rapidly evolving new media be integrated into curricula that still seek to transmit ‘traditional’ literary competence? How can the notion of literary competence be broadened to take into account these current trends? This study, which argues for hypertext’s integration in the literary canon, offers a critical overview of developments in hypertext theory, an exemplary hypertext canon and an evaluation of possible classroom applications.
    Table of Contents
    Introduction
    1. Hypertextual Ontologies
    2. Hypertext and the Question of Canonicity

    Eric Dean Rasmussen - 22.02.2011 - 16:34

  7. Om Monica Aasprongs Soldatmarkedet

    A discussion of Monica Aasprong's series of works titled Soldatmarkedet, offering comparisons, descriptions of the various instantiations of Soldatmarkedet, and interpretations.

    Jill Walker Rettberg - 23.02.2011 - 21:50

  8. Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995

    In this book, the author, Chris Funkhouser provides a comprehensive historical, descriptive, and technical account of early works of computer-assisted poetry composition. Focusing on examples of digital poetry before the world wide web rather than on literary precursors to web experiments. Funkhouser demonstrates how technological constraints that would seemingly limit the aesthetics of poetry have instead extended and enriched poetic discourse. As a history of early digital poetry and a record of an era that has passed, this study aspires both to influence poets working today and to highlight what the future of digital poetry may hold. The book is divided into five different sections: origination, visual and kinetic design poems, hypertext and hypermedia, alternative arrangements and techniques enabled.

    Patricia Tomaszek - 24.02.2011 - 11:32

  9. Dovetailing Details Fly Apart — All Over, Again, in Code, in Poetry, in Chreods

    "Dovetailing Details Fly Apart - All Over, Again, In Code, In Poetry, In Chreods" by Strickland and Lawson Jaramillo carries the debate into the analysis of specific poems and poetic practices, both written and spoken, graphic and sonic, alphabetically and digitally coded. The essay also introduces a new reference for the debate - namely, the work of Gregory Bateson, who is cited not just as a supporting 'theory' or philosphical framework, but in the spirit of differential discourse that distinguishes Bateson's work.

    (Source: introduction at electronic book review)

    Scott Rettberg - 26.02.2011 - 22:59

  10. Literature from Page to Interface: The Treatments of Text in Christophe Bruno's Iterature

    Søren Pold explores the ways in which Christophe Bruno's Iterature expands the notion of literary form and shows what happens when words are no longer only part of a language.
    (Source: ebr)

    Eric Dean Rasmussen - 01.03.2011 - 15:42

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