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  1. Voyage Into the Unknown

    On May 25, 1869, you join the crew of one-armed Civil War veteran John Wesley Powell along with eight other fellow veterans, hunters and trappers, in an attempt to be the first to navigate the Colorado River through the vast unmapped maze of canyons in the heart of the Great American Desert. Playing the role of one of the crew members, you are well aware that no European-American has boated the formidable Colorado River -- not, at least, and written about it. Turning inward... this is, perhaps, the final American frontier, a terra incognita. This Flash-based interactive work is constructed using an innovative, sequentially loading horizontally scrolling format in which users travel across fiction and documentary artifact. You will travel across writing modes as well as spaces. Knowledge may lie in traveling among such modes. First comes the adventure, then comes its representation. Much later, comes critical examination, and, perhaps, as a whole, re-invention... The work uses the interactive format to bridge genres and modes of expression.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 18.02.2011 - 21:42

  2. Califia

    Califia is a multimedia, interactive, hypertext fiction for CD-ROM. Califia allows the reader to wander and play in the landscape of historic/magic California. It is a computer-only creation of interactive stories, photos, graphics, maps, music, and movement. It has Three Narrating Characters, Four Directions of the Compass, Star Charts, Map Case, Archives Files, 500 Megabytes, 800 Screens, 2400 Images, 30 Songs, and 500 Words.

    One scholar has written of Califia that it is designed to lead the reader "to discover the lost cache of California through her wanderings within the story space." Another writer calls it "a metaphysical quest rather than a conventional mystery", noting that the central question of the treasure remains unresolved. It has been termed a classic work of hypermedia, and literary critic and hypertext scholar Katherine Hayles has cited it as one of the establishing texts for electronic literature.

    Eric Dean Rasmussen - 22.02.2011 - 16:04

  3. We Descend : Archives Pertaining to Edgerus Scriptor, Volume One

    A story of our far future, unearthed by a Scholar to whom it is the distant past. But for that far-off scholar, as for every reader, the paths followed and the connections forged among the diaries, letters, confessions, and artifacts lead only to further questions. Some documents speak to us of Egderus, a young boy at the isolated Mountain House. What -- or who -- lives in the rocky hills around him? What secrets bind his superiors in fear and silence? What is it that creeps out, undetected, to drive a man mad, or to tear him limb from limb? Why must Egderus later leave the Mountain House as amanuensis to the Good Doctor, interrogator and torturer? What intrigue surrounds one prisoner, the Historian, that makes the Good Doctor so relentless in his attack? Why, ultimately, is this Historian the one victim that Egderus attempts to rescue? Years later, as an old man at the Mountain House, Egderus uncovers only more mysteries. What did the Historian learn that drove him to his death? Does something live, still, in the rocks around him? And how shall Egderus pursue this disturbing legacy that could shake the foundations of his darkening world?

    Scott Rettberg - 25.03.2011 - 23:43

  4. Accounts of the Glass Sky

    In this Flash hypertext, Coverley weaves a tapestry of text, image, and sound, telling a California story that many readers can relate to. In this piece, the sky itself is the center of a meditation on memory and loss across decades of human experience. The same "blue sky" that often refers to people's wildest dreams now comes to represent boundaries and fears.

    (Source: Electronic Literature Collection, Vol. 1.)

    Eric Dean Rasmussen - 18.04.2011 - 11:07

  5. Det siste utbruddet / The Last Volcano

    This video project explores Norwegian folk histories that return as fragments in light of ongoing volcanic eruptions. The project was recorded in Bergen following the disruptions caused by the activities of the Eyjafjallajökull volcano in Iceland. A folk history of disaster is set against slowly revolving images set in a contemporary landscape. This is the first of a series of works recorded in Norway that juxtapose folk histories and contemporary events to explore narrative and associative characteristics of cultural anxieties and collective memory. The project was researched and filmed by Roderick Coover in 2010 thanks to a distinguished-scholar-in-residence award from the University of Bergen.

    Scott Rettberg - 20.05.2011 - 22:55

  6. The Many Voices of Saint Catarina of Pedemont

    This work employs animation, sound, graphics, and navigation as semiotic components working together with words to create multiple interpretive layers focusing on the spiritual preactices of a fictional medieval mystic, Saint Caterina. As the different voices offer varying perspectives, the user is immersed in a richly imaged and layered topography where the church hierarchy, academic scholars, the mass of believerss, and the female saint contest for the meaning and significance of her mystical experiences

    (Source: N. Katherine Hayles, "Deeper into the Machine: the Future of Electronic Literature", State of the Arts)

    Scott Rettberg - 30.05.2011 - 13:57

  7. Egypt: The Book of Going Forth by Day

    Egypt: The Book of Going Forth by Day is a contemporary/ancient narrative of death and rebirth on the Nile.  It is an account of Egypt that draws upon history, geography, hieroglyphics, legend and myth to tell a contemporary story of a woman searching for her brother that mirrors the eternal story of the ancient Egyptian spiritual journey.  It explores the interface between image and text - the ways, in hypermedia, that narrative information is not only contained in the text, but also coded into graphics, sound, structure, and navigational elements. Egypt celebrates the natural materiality of both hieroglyphic writing and electronic literature. Egyptian hieroglyphic writing is inherently hypertextual and hypermedial. In ancient times, the surfaces of temples, coffins, and tombs were covered with a narrative writing/art that was a complex linkage of the literal, metaphorical, and schematic aspects of the central spiritual ideas of the culture.

    Artist’s Statement: 

    Scott Rettberg - 30.05.2011 - 14:25

  8. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  9. Winchester's Nightmare

    Author's description:

    Winchester's Nightmare is a work in Inform, premiered at Digital Arts and Culture '99 on October 29 in Atlanta. In its "hardback" form, it is a novel-length interactive fiction which includes a computer running software: a novel machine. The work consists of a primitive portable computer running this cybertext in the literary fiction genre, with a text-adventure interface. Ten hardbacks were manufactured for sale;some are still available. The softback, available free, contains the entire text of the hardback edition.

    Meri Alexandra Raita - 08.09.2011 - 21:25

  10. STRUTS

    STRUTS is an algorithmic narrative collage created from a collection of fragments of facts and fictions pertaining to a place and its people, history, geography and storm events. Narrative resonates in the spaces between the texts horizontally scrolling across the screen, the flickering updating of monthly tide gauge averages, the occasional appearance of live weather weather warnings pulled in by RSS feed and the animated set of photographs of the ends of the struts that support the seawall that protectsa portion of foreshore from the rising tides of the Northumberland Strait. The photographs were taken on May 23, 2011 the second day of a five-week stint as Open Studio Artist in Residence at Struts Gallery and Faucet Media Lab, Sackville, New Brunswick, Canada, May 22 – June 26, 2011. The Saxby Gale of 1869 is the storm we compare all possible storms to. The tide gauge data represents the monthly tide gauge averages for Shediac Bay from the month I was born to the month I moved from Canada to England.

    Eric Dean Rasmussen - 19.09.2011 - 15:27

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