Search

Search content of the knowledge base.

The search found 84 results in 0.009 seconds.

Search results

  1. The ABCDESTRUCTIONOPQRXYZÅÄÖ

    Heldén's usual sophisticated visual language has here been cast aside in preference for a strictly simple HTML construction where texts, photographs and the urging to keep moving forwards drive the reading of this short work (next, next...). The work shows how digital techniques can allow for relatively simple arrangements of text and images that still belong in a digital environment.

    (Source: Maria Engberg, for ELINOR)

    Jill Walker Rettberg - 02.02.2011 - 21:16

  2. oooxxxooo

    Cycle of interlinked poems, combining ascii art layout with concrete, hypertextual poetry.

    Jill Walker Rettberg - 02.02.2011 - 22:46

  3. Hegirascope

    Early web hypertext that combines links with text that automatically refreshes, sometimes faster than the reader can follow it.

    Note: The New River published Hegirascope Version 2 in October 1997.

    Author's description, from The New River:

    WHAT IF THE WORD STILL WON'T BE STILL?

    This is an extensive revision of a Web fiction originally released in 1995. The current text consists of about 175 pages traversed by more than 700 links. Most of these pages carry instructions that cause the browser to refresh the active window with a new page after 30 seconds. You can circumvent this by following a hypertext link, though in most cases this will just start a new half-minute timer on a fresh page.

    The best way to encounter this work is simply to dive in, though some may prefer a more stable reference point. For these readers, there is an index to particularly interesting places in the text. You may want to go to that page and bookmark it.

    The original "Hegirascope" was designed for Netscape Navigator 1.1 or Microsoft Internet Explorer 2.0. This version adds no new technical features and requires no plug-ins, Java, or JavaScript.

    Jill Walker Rettberg - 18.02.2011 - 15:22

  4. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  5. Frequency

    Frequency is a poetry generator written in Ruby, and part of a larger constrained writing process. The lines of all the poems in Frequency are constrained by the fact that I used only 200 of the most common English words in them. The poems generated by Frequency are built from a pool of 2000 lines I wrote. The process of writing the lines was not aided by the machine and was painstaking work. I wrote a set of ten lines beginning with each word, only using the other words in this list in the rest of the line. It is perhaps not unsurprisingly difficult to make meaningful expressions with such a limited vocabulary, but in the end I was surprised by how flexible these base units of our language can be. The poetry generator itself runs from a command line interface, and can algorithmically assemble poems according to a number of different rhyme scheme, syllabic, and spatial criteria.

    Patricia Tomaszek - 04.03.2011 - 22:52

  6. changeEverything

    What is a synonym? Sometimes, we pick the wrong word. ChangeEverything is a web app based on the naive belief that every word can be replaced by one of its synonyms. Using a live connection to a remote thesaurus, ChangeEverything provides variation on a text slowly straying from the original phrase to a perfect non-sense. Click after click, the user provokes a progressive drift in meaning. The user is also invited to take part in the random selection of synonyms. When pressing the mouse longer, a list of synonyms will appear, enabling the user to pick the version he or she prefers. The app is written in HTML5/Ajax with the Jquery Library.

    Serge Bouchardon - 17.06.2011 - 12:35

  7. Paths of Memory and Painting

    Paths of Memory and Painting is a three part work of narrative new media poetry that is composed of composite arrays of hypertext lexias. Parallel trails of lexias lead to different parts of a narrative told by a Bay Area Figurative painter. The main narrative thread takes part in the San Francisco Bay Area in the years beginning with World War II. But the narrator also relates other aspects her life and work, and recollects the lives of California artist adventurers. Composed with multiple paths  through narrative information,  the work creates a reading experience of successive text-paintings that chronicle the changes in a painter's work.  Created with an array of interlocking lexias that the reader shuffles and reshuffles until a narrative emerges, Part I, where every luminous landscape, (2008)  was short listed for the Prix poesie-media, France.

    Judy Malloy - 29.07.2011 - 19:36

  8. Faen. Nå har de senket takhøyden igjen. Må huske å kjøpe nye knebeskyttere.

    This is the first HTML adaptation of a short story first published on ten loose sheets of paper in the so-called "envelope novel" Sesam 71  which Bringsværd published with Jon Bing in 1971. The story is told in the form of a cross-referenced dictionary giving definitions of words that describe a dystopic future world where over-population has become so extreme that each story of a house is built so that the ceiling can be lowered as there is need for more room. The title plays upon this, and in translation means something like, "Damn. They just lowered the ceiling height again. Must remember to buy new knee protectors." This is the example given to explain usage of the word "faen" in the dictionary. 

    The publication year of 1996 is approximate. A second version was made in 1999 by Marius Watz, and this simple HTML version definitely predates Watz' version.

    The original "envelope novel" that the 1971 paper version was part of is part of the Norwegian National Library's digitised collection, and is openly accessible to readers with Norwegian IP addresses.

    Jill Walker Rettberg - 14.12.2011 - 13:43

  9. Mapping

    Mapping is an interactive web-based text that addresses location, geographically, psychologically,
    and corporeally. By mousing through the text and exploring various options, users reveal layers, edit
    structure, and help create a unique piece with each iteration. Mapping was designed to be run in a
    browser and was created using HTML and JavaScript.

    (Source: description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 03.02.2012 - 15:25

  10. The Pines at Walden Pond

    This lyric hypertext poem is based on a speaker’s thoughts and observations centered upon the pines at Walden Pond, a space celebrated in American literature thanks to Henry David Thoreau’s book Walden, his experiment in self-reliance and Transcendental song.

    Larsen’s hypertext is mapped upon an image of a pine branch, in which several nodes are connected by spindly linear trails. Each trail of links can be interpreted as a line of thought, starting with four nodes that focus on the pines, the speaker’s perception of them, Thoreau, and the speaker herself. Following the link trails lead to nodes that hold together well, though there are both physical and conceptual branchings. Clicking on links as they appear within each text also creates thematic associations. Both ways navigating this poem lead to a powerfully associative coherence in a piece that engages the beauty of the place while questioning some of Thoreau’s politics.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 03.02.2012 - 15:45

Pages