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  1. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop's Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA).  Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll. The panorama and the diorama have traditionally been used in museums and landscape photography to establish hierarchies of value and meaning. CityFish interrupts a seemingly linear narrative with poetic texts, quotations, Quicktime videos, DHTML animations, Google Maps and a myriad of visual images.

    Scott Rettberg - 30.01.2011 - 19:57

  2. Pieces of Herself

    Pieces of Herself is an exploration of feminine embodiment and identity in relationship to public and private space. Using a drag-and-drop game interface, viewers scroll through familiar environments (e.g., domestic, outdoor, work) to collect metaphorical "pieces" of the self and arrange them in compositions inside the body. As each piece enters the body, it triggers audio clips from interviews with women, music loops, and sound effects, resulting in a layered narrative. The project, which was inspired by Elizabeth Grosz's theories about embodiment, comments on social inscription of the body. The environments are composites of more than 400 photographs; the pieces include 40 vector drawings, and the audio clips include segments from interviews with 10 women.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 22.02.2011 - 17:26

  3. Self Portrait(s) [as Other(s)]

    Author description: Self Portrait(s) [as Other(s)] is a recombinant portrait and biography generator. The piece recombines the self-portraits of a dozen well-known painters as well as biographical text on each. Accordingly, the generated pictorial and textual portraits are no longer self portraits, but "selves" portraits, with subjects that are more than one. The piece deals with identity in an art-historical context, self-identity for any given artist, and identification as a process. There are over 120,000,000 possible recombinations.

    Eric Dean Rasmussen - 24.02.2011 - 08:43

  4. my body — a Wunderkammer

    The author and artist Shelley Jackson has produced a corpus of work in print and electronic media that takes as its central focus the relationship between human identity and the body's constituent organs, fluids, connective tissues, and other parts. While her well-known Storyspace hypertext Patchwork Girl revisited the Frankenstein story from the viewpoint of a female monster, my body uses the HTML hypertext form to revitalize the memoir genre. As the reader selects elegantly drawn woodcut images of parts of the author's body, meditations and anecdotes associated with each body part are revealed.

    (Source: Electronic Literature Collection, Volume One)

    Patricia Tomaszek - 24.02.2011 - 17:39

  5. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  6. Prosthesis

    Prosthesis is a set of live vocal performances addressing complicities inherent in the use of digital technology and emergent artificialities in cognition, language, and the physical body. It consists of nine main sections, including readings augmented by projections and recorded voice, and concludes with a song.

    (Source: Author's site)

    Scott Rettberg - 20.05.2011 - 23:47

  7. him

    “Him” is a hypertext poem where the lines lead to different aspects of male identity cut out of magazines and the reader becomes lost in the permutation.

    (Source: Author's description in State of the Arts CD)

    Scott Rettberg - 28.05.2011 - 12:17

  8. Quibbling

    Through motifs of mothering, distance and intimacy, geography and labyrinths, art and writing, nuns and priests, the moon, and sexuality, Quibbling recreates the experience of writing, of assembling a story from fragments of the experience, connecting this empowering process of assembly with the process by which we assemble ourselves and our lives. What at first may seem purposely fragmented is actually as continuous and cohesive as any given time period in a person's life.

    (Source: Eastgate catalog description)

    Jill Walker Rettberg - 27.07.2011 - 15:43

  9. Marble Springs 1.0

    Marble Springs, a complex and lyrical new work in the tradition of Spoon River Anthology and Winesburg, Ohio, explores the lives of the women who built the American West. Marble Springs invites the reader to explore a collection of poems discovered in the ruins of a church in an abandoned ghost town. The poems, like the lives of so many 19th century women, are anonymous, enticing the reader to discover the identity of the author hidden between the lines. (Source: Marple Springs - Eastgate Systems)

    Meri Alexandra Raita - 20.01.2012 - 11:51

  10. David Still :)

    This website invites its readers to take the identity of David Still, a possibly fictional character whose life is presented on the website. The reader is addressed as though he or she is David Still: "You live in a neighbourhood called The Reality (De Realiteit). No, really, you do! It may seem unusual, but all of the following is true, and you love it!" In addition to photos from David Still's childhood, readers can explore stories of his childhood memories presented as simply hypertext narratives, with just a few links. 

    The project doesn't simply ask readers to imagine being David Still, it invites us to send out emails using his email account, either using one of the provided scripts, or writing one from scratch. The website also allows readers to browse emails confused recipients of these emails have sent in reply to "David Still".

    Jill Walker Rettberg - 01.03.2012 - 11:29

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