Search

Search content of the knowledge base.

The search found 35 results in 0.008 seconds.

Search results

  1. Masked Making: Uncovering Women’s Craft Labor during COVID-19

    In the United States in 2020, face masks became a political symbol: first welcomed as part of assisting emergency workers, and later condemned as a threat to individual liberty, the face mask is an inescapable site of conflict. However, it is also a thing of labor, entwined with the domestic sphere of sewing. 

    Irene Fabbri - 08.02.2021 - 19:17

  2. Golem

    Golem is a computer-generated casebound book consisting of 109 pages of text in eight sections. Each section has sentences of a distinct syntax. These express the undertakings, interactions, perceptions, and thoughts of a few people. The seventh section has two long Perl programs which differ from one another, the first described as being understood by one of the people, the second described as being written by another.

    The book includes a postword by Zach Whalen.

    Nick Montfort - 21.02.2021 - 04:59

  3. Autography

    Autography is an interactive artwork, in the form of a software application, that automatically generates evolving 3D graphic characters that resemble human hand-writing. The intention is to create a form of automatic writing made by a machine (instead of by a human). Automatic writing is commonly understood to be a form of unconscious expression, where a human in a fugue or similar state writes automatically. The writing often resembles hand-writing but tends to look more like scribble. The perceived value of automatic writing is dependent on the apprehension that human beings possess a subconscious (or unconscious) that can be interpreted through the act of automatic writing. The technique was popular amongst early 20th Century aficionados of theosophy and early psychology. Surrealist artists such as Andre Masson used the technique to develop semi-abstract artworks, whilst later authors and artists, such as Henri Michaux and Cy Twombly, employed the technique to develop highly sophisticated paintings and 'writings' that questioned both the authenticity of the artist's mark-making and the semiotic potential of writing.

    Cecilie Klingenberg - 26.02.2021 - 18:53

  4. A.I. Seems to Be a Verb

    “I live on Earth at the present, and I don't know what I am. I know that I am not a category. I am not a thing –a noun. I seem to be a verb, an evolutionary process– an integral function of the universe.”

    – Buckminster Fuller, I Seem to Be a Verb, 1970

     

    ‘Bucky’ Fuller’s well-known quote, originally published in his book I Seem to Be a Verb (1970) contrasts human participation in the material world (which Fuller suggests can be described with nouns) and the ongoing evolutionary processes which influence and shape that world (which Fuller suggests can be described with verbs).

    Cecilie Klingenberg - 27.02.2021 - 15:23

  5. Book Post

    A “book post” is placed in the UiB Humanities Library during March 2021, consisting of a table/desk with two stools by it, near a wall.

    Four books are on the table/desk (left to right, in alphabetical order by title): Articulations (Allison Parrish), Golem (Nick Montfort), A Noise Such as a Man Might Make: A Novel (Milton Läufer), and Travesty Generator (Lillian-Yvonne Bertram). Each has a hole drilled through it in the upper left and is secured to the table with a cable, creating a chained library. The books represent the work of four participants in an SLSAeu panel about computer-generated literature.

    A Kodak carousel slide projector is in the middle of the table/desk, projecting small, bright images and texts onto the wall. Slides presenting covers and contents of the five books are shown continually during the exhibition. The selections will be made in consultation with all author/programmers and with their approval.

    The stools allow two readers to sit and peruse the books. The table is wide enough to allow readers to do so while socially distanced.

    Cecilie Klingenberg - 27.02.2021 - 15:32

  6. The Hollow Reach

    The Hollow Reach is a choice-based virtual reality (VR) experience built on becoming posthuman to overcome the trauma of emotional and physical loss. What at first appears to be an adventure game turns out to be an exploration of psychological and physical recovery, not a retreat from reality but a coming to terms with it. In this interactive puzzle game, virtual reality offers a space of recuperation through adaptation and prostheses. In this piece, the player progresses from the human to the post-human only by letting go of their notions of what is and is not under their control to encounter a life augmented and transformed by the digital.

    Cecilie Klingenberg - 27.02.2021 - 16:13

  7. Gnarly Posthuman Conversations: John Ashbery, W. H. Auden, Wallace Stevens, and GPT-2

    In a 1980 interview with David Remnick, John Ashbery describes the formative impact that the poetry of W. H. Auden had on his writing: “I am usually linked to Wallace Stevens, but it seems to me Auden played a greater role. He was the first modern poet I was able to read with pleasure…” In another interview Ashbery identifies Auden as “one of the writers who most formed my language as a poet.” For Auden’s part there was a mutual yet mysterious appreciation for the younger poet’s work; Auden awarded Ashbery the Younger Yale Poets prize for his collection “Some Trees”, with the caveat: “...that he had not understood a word of it.”

    Cecilie Klingenberg - 01.03.2021 - 15:13

  8. The Bug

    The Bug is a browser demo presented as a single page of HTML, with CSS, JavaScript, and a Base64 encoded image all part of that one page. It is a trilingual digital poem, with sound, that computationally glitches itself in different ways, transforming the background image, the text, and the music.

    Nick Montfort - 12.04.2021 - 05:38

  9. The (auto)biography of 김정은

    The (auto)biography of 김정은 is a conceptual 'found' artwork in seven parts. It combines found code with found text. Multiple 'found' computational pieces have been modified with vocabulary drawn from multiple speeches delivered by the current North Korean Leader, Kim Jong-un/김정은. In addition, vocabulary and phrases from journalism critical of the North Korean regime are also incorporated into these generative works.

    This work represents a ‘dystopic platform’. On the one hand, this work is an experiment in propaganda delivery: it emulates the relentlessness of the North Korean indoctrination machine and shows how born-digital writing can be stolen and misused; in so doing, it reveals digital literature's power. As part of this process, a Kim Jong-un 'poetic robot' has been created to demonstrate how such propaganda might be delivered/forced upon a populace. This work also seeks to capture the perspective of a curious, intelligent yet powerless North Korean citizen and demonstrate how they might (struggle to) engage with local culture.

    Carlota Salvador Megias - 22.04.2021 - 23:19

  10. A Web Odyssey

    A Web Odyssey deals with the navigation on the Web. It is based on "The Odyssey" by Homer and the figure of Ulysses trying to navigate back to Ithaca.

    This interactive narrative features the different episodes of The Odyssey (the Cyclops, Circe, the Sirens, Calypso...). The goal of the user is to reconnect to the e-thaca network. Parallels are then drawn between the oblivion caused by the lotos flowers and the infinite scrolling of social networks, the eye of the Cyclops and the webcam which monitors the Internet user (and which must be blinded or disabled), the Underworld and the Dark Web... The ecological question is also addressed through the Sirens, who feed on human flesh, and the streaming platforms which consume a lot of energy and data and feed on the resources of our environment.

    Milosz Waskiewicz - 11.05.2021 - 11:50

Pages