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  1. Não

    Created in 1982 and presented on an electronic signboard in 1984 at the Centro Cultural Cândido Mendes, Rio de Janeiro (in Portuguese). "Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the fragmented verbal material, asking the reader to link them semantically as the letters go by. The internal visual tempo of the poem is added to the subjective performance of the reader. The poem was realized on a LED display.

    (Source: Author)

    Luciana Gattass - 25.11.2012 - 17:05

  2. Story Machine

    This simple, animated story-generator was targeted at young children learning to read and write. It had a limited 40 word vocabulary and could either run automatically, or the user could type in sentences using the set vocabulary. As the user typed, the characters would appear in the illustration window, and when the user typed the period at the end of a sentence, the action described would be animated.

    Jill Walker Rettberg - 29.04.2014 - 05:13

  3. The Hobbit (1982 video game)

    The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Dr. Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold.

    (Source: Wikipedia)

    Sturle Mandrup - 06.11.2019 - 15:28

  4. 3D Monster Maze

    The game's narrative is just a pretext for the gameplay. The protagonist is at a carnival. There, a circus clown welcomes him to a new and mysterious attraction, the "mists of time" pass over the protagonist who then wakes up in a maze.

    The game is in first-person. Players must find the exit of the maze they're in and avoid the Tyrannosaurus rex lurking around the corners. The text placed at the bottom of the screen indicate the position and level a awareness of the dinosaur.

    If the player is eaten by him, he is offered the chance to play again or quit.

    (Adapted from: Survival Horror Wiki entry)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 20:40