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  1. WALLPAPER

    USA-based computer engineer and innovator PJ Sanders returns to his remote family home in the UK following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he employs an experimental device he’s been working on, primed to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood.

    (Source: Author)

    Andy Campbell - 21.01.2016 - 19:12

  2. Time Jitters

    Time Jitters, 2014 begins with images collected in Without A Trace and uses them as the foundation for a series of animations. It has been presented as single channel projection, as part of an installation and is also an iOS app.

    Hannah Ackermans - 26.06.2016 - 16:58

  3. News Wheel

    News Wheel, 2016 is an iOS app that explores the poetics of ever changing news headlines. It begins as a static disk divided into nine sections each representing a different news source. Tapping anywhere on the screen causes the wheel to spin. Another tap stops the wheel and suddenly a headline in one of nine pre-selected colors appears on the screen. This playful interface invites users to start and stop the wheel eventually filling the screen with a collage of current headlines. Individual words can be deleted and repositioned so users can create their own poems from this content. In addition, dragging one's finger across the screen creates an animated chain of fragmented and poetic text derived from today's headline news. News Wheel is a creative and poetic way to view, juxtapose and interpret world events. (Source: http://www.jodyzellen.com/newswheeltalk/)

    Hannah Ackermans - 26.06.2016 - 17:03

  4. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  5. A Travel Guide

    A Travel Guide is a location-based, mobile-centric application for creating poetic texts in the style of the travel guide. The project has as its goal to give visitors an alternate reading of place, through the serendipitous juxtaposition of their current location with evocative procedural text. As more people visit the site, more travel guides will be generated, until eventually the surface of the planet has been blanketed with travel guides. The guides are generated randomly and so not traditionally “accurate.” You may need to try harder than usual to apply the information contained in these guides to the locations in question.The guides are generated from a database of sentences from Wikivoyage (“the free worldwide travel guide that anyone can edit”). The generation algorithm randomly selects sentences from similarly-named sections across all WikiVoyage pages, rejecting sentences that contain proper nouns. The text created by this procedure has the familiar cadence of travel guides, but describe no place—or every place—in particular. A Travel Guide is a 2014 commission of New Radio and Performing Arts, Inc.

    Susanne Dahl - 20.09.2016 - 18:28

  6. MATTERS, Electromagnetic Poems

    Artist’s Statement:
    When materials that support texts change, the content could be affected. This installation is a physical reflection on how the materiality could affect the text.
    From ceramic tiles to displays, each new supporting material has opened new possibilities for writing.
    MATTERS, seeks to write through the manipulation of electromagnetic fields with new raw materials instead of the screen.
    Sensitive components to these fields will be placed on three acrylic drawers (45 x 30 x 15 cm). Each drawer allows different reading times, interactions and experiences.
    (Source: http://elo2016.com/jose-aburto-olezzi/)

    Susanne Dahl - 18.10.2016 - 17:17

  7. Sonic Immersions and Sculptures

    Artist Statement:

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place
    through a series of adolescent and teenage memories of people, places, and events.
    This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.
    Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant;
    Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog.
    This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    (Source: http://elo2016.com/tony-vieira/)

    Susanne Dahl - 18.10.2016 - 17:19

  8. Beads of Orange Glass

    Artist’s Statement:

    Beads of orange glass is a wordless storytelling game. two players with different but equal roles collaboratively shape the space within the game.

    Players modify the world: planting trees, causing falling stars, altering the weather, eroding the landscape in real time, growing moss.
    Players also alter themselves: becoming deer, birds, or even trees.

    Rather than focusing on narrative, the game presents players with a combinatorially rich textural space to explore. As they wander this permutation space together, players find pocket universes to linger in.

    Each time you play the game creates a new generated world and a random set of characters and verbs to use.

    (Source: https://lorenschmidt.itch.io/beads-of-orange-glass)

    Susanne Dahl - 27.10.2016 - 10:11

  9. Drone Pilot

    Drone Pilot is a work of voice/sound poetry about a person who becomes part of a huge impersonal war machine, connected to a network of power and violence, which ultimately erases the person's individuality. My work is focused on the entanglement of humans and machines. I'm interested in how a mind can be imprinted with digital logic, and how digital and human memory can extend each other. I perform my work with just my voice, without electronics, but electronics are always present, in the aesthetics of the performance and the electrical currents of the body.

    (Source: Author)

    Ana Castello - 16.10.2018 - 18:07