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  1. The ELO and US Electronic Literature in the 2000s

    The Electronic Literature Organization was founded as a literary nonprofit organization in 1999 after the Technology Platforms for 21st Century Literature conference at Brown University. Today, the ELO is one of the most active organizations in the field, central to the practice of literature in the United States and its establishment as an academic discipline. This presentation will briefly outline the history of the organization, the ways that its mission, profile, and focus of has evolved and changed over its first decade, and offer some tentative insights into the ways that an institutionally structured community can facilitate network-mediated art practice.

    Patricia Tomaszek - 15.10.2010 - 17:21

  2. Editorial Process and the Idea of Genre in Electronic Literature in the Electronic Literature Collection, Volume 1

    The article focuses on two subjects: the process of editing the Electronic Literature Collection, Volume 1 (2006), and the idea of genre in electronic literature. The author was one of four editors of the first volume of the Collection, along with N. Katherine Hayles, Nick Montfort, and Stephanie Strickland. The Collection, which will be published on a regular basis, is intended to distribute contemporary electronic literature to a wider audience, and to provide a contextual and bibliographic apparatus to make electronic literature more accessible to audiences and educators. In the past decades, the forms of literary artifacts described as electronic literature have diversified to the extent that it is difficult to continue describe them using traditional terms of literary genre. The essay addresses some of the problems involved in classifying digital artifacts by genre, and suggests some avenues of addressing these epistemological challenges. The essay calls for a contextual understanding of works of electronic literature, based both on their nature as procedural artifacts and on their position within a historical continuum of avant-garde practices.

    Scott Rettberg - 13.01.2011 - 15:49

  3. Electronic Literature Collection, Volume One

    Electronic Literature Collection, Volume One

    Eric Dean Rasmussen - 18.02.2011 - 18:16

  4. Reading, Describing, and Evaluating Electronic Literature for Archiving

    In programmierbaren Medien produzierte Literatur erfordert eine Rekonzeptionalisierung des Rezeptionsprozesses sowie die Entwicklung neuer Konzepte zur Bewertung von (elektronischer) Literatur. Dies ist notwendig, wenn kinetische oder vom Computer zufällig rekombinierte und generierte Texte, interaktive Erzählungen, Hyperfictions oder Gedichte, die als bewegte Buchstaben auf dem Bildschirm erscheinen, Analyseobjekte für Archivierungsprozesse darstellen. Erst wenn diese Voraussetzungen erfüllt sind, können tragfähige Verfahren zur Archivierung und Bewertung dieser Literatur entwickelt werden. Es geht daher nicht um die Frage, wie überlieferte Texte digitalisiert und archiviert werden können. Vielmehr geht es bei den laufenden Initiativen der „Electronic Literature Organization“ (ELO), die im Folgenden vorgestellt werden sollen, um „born-digital works“, d.h. um „elektronische Literatur“, „Netzliteratur“, oder „Literatur in neuen Medien“ (um nur drei der zahlreichen Bezeichnungen des aufstrebenden Forschungsfeldes zu nennen).

    Eric Dean Rasmussen - 22.02.2011 - 16:29

  5. Editing the Electronic Literature Collection, Volume Two

    A report on the issues and challenges, both conceptual and technical, the four-member editorial team (Laura Borràs, Talan Memmott, Rita Rayley, and Brian Kim Stefans) faced when assembling a collection of sixty works of electronic literature that aspired to be representative of a diverse, international field of literary practice.

    Eric Dean Rasmussen - 05.04.2011 - 12:20

  6. Web/Fiction/Design: A brief beta-test of this year’s winner of the ELO Awards, Caitlin Fisher’s These Waves of Girls

    A (literature) award usually comes with publicity as well as responsibility. As this year's ambassador of digital literature, the US-American Electronic Literature Organization chose a webfiction that does not meet the technological standards of current internet or CD-ROM productions. Neither the rather outdated technique of frames, nor Flash (a program for moving images), nor the embedding of sounds have been implemented in a way that is technologically useful (there's nor debating aesthetics) or ar least more or less correct. About 15 years after the "invention" of digital literature (this date, too, is open for discussion), the technology available has become so sophisticated that a single author obviously can no longer live up to the demands as a lonely creative genius. The quality even of praised digital literature seems to indicate that, caused by the raising of technical standards, the future lies in what collaborative writing in hypertext or online "Mitschreibeprojekte" did not mange to establish: the dismissal of authorship in the traditional sense of authoritiy over the text in favor of a plural, diverse team-work.

    (Source: article abstract)

    Jill Walker Rettberg - 01.11.2011 - 14:24

  7. Electronic Literature

    Entry on electronic literature providing a history of the term and exploring its contended usage.

    Electronic literature is a generalized term used to describe a wide variety of computational literary practices beneath one broad umbrella, defined by the Electronic Literature Organization as works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

    Scott Rettberg - 01.11.2013 - 09:58

  8. Electronic Literature Organization

    An article about The Electronic Literature Organization, including history, past publications, and ongoing activities and publications.

    Daniela Ørvik - 06.05.2015 - 15:22