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  1. Technics and Violence in Electronic Literature

    Technics and Violence in Electronic Literature

    Eric Dean Rasmussen - 22.02.2011 - 20:51

  2. Reading Digital Cultural Objects

    Editorial note to Dichtung Digital #40 introducing papers by Braxton Soderman, Davin Heckman, Eduardo Navas, John M. Vincler, Martina Pfeiler, Nele Lenze, Roberto Simanowski, and Scott Rettberg.

    Patricia Tomaszek - 06.05.2011 - 13:54

  3. Attacking the Borg of Corporate Knowledge Work: The Achievement of Alan Liu's The Laws of Cool

    Attacking the Borg of Corporate Knowledge Work: The Achievement of Alan Liu's The Laws of Cool

    Eric Dean Rasmussen - 20.10.2011 - 08:33

  4. Humanities Games and the Market in Digital Futures

    Humanities Games and the Market in Digital Futures

    Eric Dean Rasmussen - 20.10.2011 - 08:50

  5. Rezension: Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    The increasing presence of digital media forms our new understanding of community and calls for a closer examination of the culture of networks we are participating in. A central point of interest concerning our culture becomes the convergance of Arts, Entertainment, and Digital Interactive Media Technologies. These change the way we perceive arts, daily news or have an impact on how we communicate with each other. In his new book, Roberto Simanowski refers to Gerhard Schulze's socio-logical theory of the Event Society (Erlebnisgesellschaft, 1992), observing that nowadays social events ostensibly take place on the Internet. Along with discussions on the politics of the World Wide Web and its participatory values, Simanowski focuses on the significance of digital media in artistic practices. He considers interactive art as a key to the understanding of the event society. Choosing a hermeneutic approach to analyse "processing signs" in arts, Simanowski defends participatory art against Adorno's notion of distraction. The author prooves, in a number of case studies, that interactive art calls for both immersion and cognitive reflection.

    Patricia Tomaszek - 15.02.2012 - 00:09

  6. The Challenge of Cybertext: Teaching Literature in the Digital World

    This article discusses the changing role of literature in the contemporary media landscape. Literary scholarship may well maintain its importance in the digitalizing world, but this requires it to engage in an open dialogue with cultural and media studies. It is important that more attention is paid to contemporary literature as well as to new media offering significant pedagogical possibilities, which should be better acknowledged. The article's main focus is on the emerging field of digital literature. Cybertextuality, especially, is fundamentally changing our notions of the integrity of a literary work, reading, writing and interpretation. I attempt to describe and put into context one sample case of cybertextuality, The Impermanence Agent by Noah Wardrip-Fruin et al. Finally, I discuss some of the practical problems faced by teachers who introduce digital literature in their classrooms.

    (Source: Author's abstract)

    Reprinted in Online Learning Vol 2: Digital Pedagogies (Sage, New York, 2011)

    Patricia Tomaszek - 09.10.2012 - 15:28

  7. Think different: Estilos de vida digitais e a cibercultura como expressão cultural

    O conceito de cibercultura conquistou inquestionável direito de cidadania no campo
    das ciências humanas, no qual tem se constituído como horizonte de questões relevantes para
    disciplinas tão diferentes como a Antropologia, a Filosofia ou a teoria literária. Contudo, sua
    amplitude e indefinição crônicas a aproximam da Comunicação como um saber nebuloso,
    transdisciplinar e em constante reavaliação de suas fronteiras. O objetivo deste trabalho é propor uma definição operatória de cibercultura como formação discursiva ou cultural (cf. FOSTER, 2005; MATRIX, 2006), com estruturas epistemológicas coerentes e passíveis de abordagem a partir de uma perspectiva unificadora. O que se sugere, portanto, é pensar a cibercultura como campo de conhecimento capaz de englobar, sem disparidades, os diferentes objetos e questões que têm sido tradicionalmente classificados como “ciberculturais”. Para tanto, tomamos como estudo de caso o iPhone, da Apple, analisando algumas das representações culturais formuladas em torno do aparelho, objeto de desejo e símbolo de um estilo de “vida digital”.

    Luciana Gattass - 27.10.2012 - 01:03

  8. Field Notes From The Secret War Between Value and Meaning in Digital Culture

    The crisp air of technological promise is increasingly permeated by comments reinforcing the view that digital culture is understandable as a fringe phenomenon. Linguistic evidence — 'zines, "being wired," cybersurfing, Mondo Internet — is encountered in verbal manifestations of a view that considers digital culture as more than an activity; it is seen as a state of mind in full bloom. These and other signifiers evince a specialist language that signals the creative growth of digital culture; a growth originally led more by fierce allegiance to an intrinsic communitarian mission than more superficial possibilities of capital gain. The permanent citizens of digital culture are the pioneers, activists, and defenders of its realm; they make it, they take it, they shape it, because there is no other culture like it. Likewise, their own lives have been transformed by the premise and promise of non-geographical community. Community, digital culture knows, revolves around the fulcrum of distributed communication as an ethical principle, and any innovations inherent in the culture are offered as communicative devices to this end.

    Scott Rettberg - 19.01.2013 - 16:52

  9. After the Digital Divide? German Aesthetic Theory in the Age of New Media

    The term "new media" is a current buzzword among scholars and in the media industry, referring to the ever-multiplying digitized modes of film/image and sound production and distribution. Yet how new, in fact, are these new media, and how does their rise affect the role of older media? What new theories allow us to examine our culture of ubiquitous electronic screens and networked pleasures? Is a completely new set of perspectives, concepts, and paradigms required, or are older modes of discussion about the relationship between technology and art still adequate? This book reconsiders the seminal work of German media theorists such as Adorno, Benjamin, and Kracauer in order to explore today's rapidly changing mediascape, questioning the naive progressivism that informs much of today's discourse about media technologies. The contributions, by internationally-recognized critics from a variety of academic fields, encourage a view of the history of media as structured by difference, complexity, and multiplicity. Together, they offer intriguing ways of understanding the changed position of media in today's Germany and beyond. Contributors: Nora M.

    Patricia Tomaszek - 11.10.2013 - 20:20

  10. What I See and What You Read: A Narrative of Interdisciplinary Research on a Common Digital Object

    This paper presents the dual narrative of a shared research combining approaches from LIS and literature studies. Content and textual analyses of the digital novel The Unknown help identify areas of common interest, such as genesis and access. Interdisciplinary issues, such as methodology and reporting styles, are also addressed.

    Source: Authors Abstract

    Patricia Tomaszek - 05.11.2013 - 14:08

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