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  1. Literature from Page to Interface: The Treatments of Text in Christophe Bruno's Iterature

    Søren Pold explores the ways in which Christophe Bruno's Iterature expands the notion of literary form and shows what happens when words are no longer only part of a language.
    (Source: ebr)

    Eric Dean Rasmussen - 01.03.2011 - 15:42

  2. A Companion to Digital Humanities

    This Companion offers a thorough, concise overview of the emerging field of humanities computing. 

    • Contains 37 original articles written by leaders in the field. 
    • Addresses the central concerns shared by those interested in the subject. 
    • Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. 
    • Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.

      (Source: publisher's website) 

     

    Eric Dean Rasmussen - 10.03.2011 - 10:45

  3. Review of From Papyrus to Hypertext: Toward the Universal Digital Library

    In forty pithy essays, the author considers technological innovations that have transformed writing, altering the activity of reading and the processing of texts, individually and collectively. . . . The book's fragmentary organization--the adroit syntheses can be read in any order--makes it exceptionally accessible . . . for the born-digital generation. . . . Essential.

    Eric Dean Rasmussen - 24.03.2011 - 15:57

  4. Grafik Dynamo (Catalog)

    Catalog published by The Prairie Art Gallery, with funding from the Andy Warhol Foundation for the Visual Arts, featuring a printed sample of panels from the net art work Grafik Dynamo and a critical essay, "Graphic Sublime: On the Art and Designwriting of Kate Armstrong and Michael Tippett,"  by the literary and media-arts scholar Joseph Tabbi. Tabbi argues that Grafik Dynamo, like Scott McCloud's book Understanding Comics, enables readers to recognize how perception works and why a reduction of sense experience is necessary for the development reflection, communication, meaning, and narrative.

    Eric Dean Rasmussen - 25.05.2011 - 11:37

  5. A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation

    A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation

    Patricia Tomaszek - 21.09.2011 - 14:46

  6. Creative Nonfiction in Electronic Media: New Wine in New Bottles

    Moving text into e-space has thus far taken as many steps backward as it has forward, largely because the paradigm of the printed book has served as a blinder that keeps us from seeing possible new ways of writing—something nowhere more obvious than in nonfiction. After looking at a few examples of such failures of imagination, including an internet-only scholarly publication that fails to take advantage of virtual textuality, this essay first notes some nonfictional genres and modes after which it looks the relations between fiction and nonfiction as literary forms. Next, it suggests new methods of argumentation made possible by computer-based textuality. The largest part of this essay then explores three new forms: the blog as the electronic translation of the journal, the hypertext essay, and the Ulmerian mystory.

    Source: Author's Abstract

    Patricia Tomaszek - 10.10.2013 - 15:21

  7. Computer-mediated Texts and Textuality: Theory and Practice

    The majority of humanities computing projects within the discipline of literature have been conceived more as digital libraries than monographs which utilise the medium as a site of interpretation. The impetus to conceive electronic research in this way comes from the underlying philosophy of texts and textuality implicit in SGML and its instantiation for the humanities, the TEI, which was conceived as “a markup system intended for representing already existing literary texts”.
    This article explores the most common theories used to conceive electronic research in literature, such as hypertext theory, OCHO (Ordered Hierarchy of Content Objects), and Jerome J. McGann’s “noninformational” forms of textuality. It also argues that as our understanding of electronic texts and textuality deepens, and as advances in technology progresses, other theories, such as Reception Theory and Versioning, may well be adapted to serve as a theoretical basis for conceiving research more akin to an electronic monograph than a digital library.

    Source: Author's Abstract

    Patricia Tomaszek - 11.10.2013 - 19:34

  8. Explorations of Ergodic Literature: The Interlaced Poetics of Representation and Simulation

    The transformation of interface from a merely indicative tool of navigation to a suggestive element infused with metaphorical power in text-based hypertext literature, and the incorporation of hypermedia and modes of play and games into the hypertext scenario--both strains are gradually winning attention in electronic writing. Topics such as the clarification of paidia (play) and ludus (game) constituents, their formal impact on literature, and the comprehension of the aesthetic matrices projected by the symbiotic infusion of literature, play and games, have been posited, creating a new node in the network of literary studies. In order to explore these fertile new fields, this paper first assigns itself to a survey of interface design and a formal observation of play and games in samples of electronic literature. Furthermore, the paper is focused on the interlaced poetics of representation (narrative) and simulation (paidia / ludus) in literary hypertext, play and games (together to be occasionally called, cybertext or ergodic literature, both terms taken from Espen P. Aarseth). It is hoped that the paper can bring more poetical recognition to digital textualities.

    Patricia Tomaszek - 03.10.2015 - 16:03

  9. A New Companion to Digital Humanities

    This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

    • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
    • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
    • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
    • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
    • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

      (Source: Publisher's website) 

     

    Alvaro Seica - 01.06.2016 - 11:35