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  1. 'Electrònicolírica' by Herberto Helder and PO.EX Combinatorics

    Herberto Helder died. Helder is one of the most consistent and innovative Portuguese poets of the second half of the 20th century. Even if his later œuvre has been marked by a traditional experimentalist reworking of crafted language, whose poiesis engages with a very idiosyncratic vocabulary, one should not forget Helder’s eclectic trajectory. Having been influenced by, among other movements, Surrealism and international avant-garde experimentalism, Herberto Helder was, firstly together with António Aragão (1964), and secondly with Aragão and E. M. de Melo e Castro (1966), the editor of two important anthologies or cadernos (chapbooks), Poesia Experimental 1 [Experimental Poetry 1] and Poesia Experimental 2 [Experimental Poetry 2]. Both these anthologies opened up most of the major pathways of literary and artistic experimentalism in the 1960s, from which the PO.EX (Experimental POetry) movement emerged.

    Alvaro Seica - 08.04.2015 - 19:53

  2. «Electrònicolírica» de Herberto Helder e Combinatória PO.EX

    Herberto Helder morreu. Helder é um dos poetas portugueses mais consistentes e inovadores da segunda metade do século vinte. Ainda que a sua obra mais recente tenha sido marcada por um trabalho de reformulação da linguagem que podemos considerar como um experimentalismo tradicionalista, cuja poiesis se empenha e se alicerça num vocabulário idiossincrático, não podemos esquecer a trajectória ecléctica de Helder. Tendo sido influenciado, entre outros, pelo surrealismo e pelo experimentalismo vanguardista internacional, Herberto Helder foi, primeiro com António Aragão (1964), e depois com Aragão e E. M. de Melo e Castro (1966), editor de dois importantes cadernos antológicos, Poesia Experimental 1e Poesia Experimental 2. Os cadernos desencadearam a maior parte dos principais caminhos do experimentalismo literário e artístico dos anos 1960, a partir dos quais o movimento da PO.EX (POesia.EXperimental) emergiu.

    Alvaro Seica - 08.04.2015 - 20:04

  3. Connecting Narrative Video games and Electronic literature

    This project aims to explore some of the differences and similarities between the narrative video games and electronic literature games documented in the ELMCIP Knowledge Base. The paper focuses on comparing the two game types and discussing literary aspects, game mechanics, platforms, and more. It also includes graphs made in Gephi that shows how tags and platforms from the Knowledge Base can be connected to the different games and works. 

    (Source: Author's description)

    Filip Falk - 23.07.2018 - 18:21

  4. GPT-based Generation for Classical Chinese Poetry

    We present a simple yet effective method for generating high qual- ity classical Chinese poetry with Generative Pre-trained Language Model (GPT)[5]. The method adopts a simple GPT model, without using any human crafted rules or features, or designing any additional neural compo- nents. While the proposed model learns to generate various forms of clas- sical Chinese poems, including Jueju(绝句), Lu ̈shi(律诗), various Cipai(词牌) and Couples(对联), the generated poems are of very high quality. We also propose and implement a method to fine-tune the model to generate acrostic poetry. To the best of our knowledge, this is the first to em- ploy GPT in developing a poetry generation system. We have released an online mini demonstration program on Wechat1 to show the generation capability of the proposed method for classical Chinese poetry.

    Jill Walker Rettberg - 18.09.2019 - 11:08