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  1. "To Larp, or Not to Larp?" Must Embodiment and Code Deployment Reinforce Systemic Injustice across Larp Platforms?

    Larps are a form of analog game in which participants co-create and collectively inhabit diegeses (Montola 2012, cf. Gennette 1980). Larp may also be thought of as a medium, and codic larps are a type of larp platform that use diegetic code (Steele 2016) to represent parts of the story, allowing conflicts about what happens next to be resolved through contests in which diegetic material has been congealed into code and rendered deployable. Codic larps offer a unique opportunity to teach and study code, and the analog nature of codic larp allows advanced engagements like platform modding to happen with fewer layers of technology to navigate than digital code platforms, ostensibly lowering the barrier of entry to coding, while allowing diegetic code to serve as a "boundary object" (Star and Griesemer 1989, Star 2010) through which scholars and professionals from many backgrounds may develop common language to engage in cross-codic critique.

    Daniel Johannes Flaten Rosnes - 02.06.2021 - 16:19

  2. Contemporary Posterity: A Helpful Oxymoron

    In his essay, Malthe Stavning Erslev approaches the notion of post-digital from the perspective of a broader cultural phenomenon of posterioriy, emphasizing the fact that the prefix post- still allows for discussion of multidirectional and complex changes that our world is currently undergoing. In order to better grasp all the complexities and interrogate somewhat linear periodization implied by the prefix, Erslev employs the oxymoronic concept of contemporary posterity. At the same time, he ties his theoretical proposition with the extensive analysis of an online community engaging in bot-mimicry.

    Malthe Stavning Erslev - 12.11.2021 - 10:51

  3. Making language: re-writing and control in algorithmic poetics

    Considering the effects of machine learning in aesthetic practices, the aim of this presentation is to discuss strategies for authorial inscription and the autonomy of literary writers in relation to programmable writing tools.

    In a first moment I will apply David Nickel's notion of "proxy writer" (2013) to algorithmic writing agents in order to characterize these agents in what concerns their relative autonomy and place within human writing practices, and argue that digital writing environments and tools have been gradually becoming more alienated from the writer's control. Vilém Flusser's notion of "functionary" will be applied to computational writing practices in order to situate these in the broader context of writing media.

    In a second moment I will discuss the writing strategies present in Jhave's ReRites (2017-18) in order to assess how such strategies cope with the high level of autonomy of neural-networks in text-generation, and how they function as a necessary precondition for literary inscription on a highly mediated writing space.

    Cecilie Klingenberg - 24.02.2021 - 16:07