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  1. Sensing Exigence: A Rhetoric for Smart Objects

    This essay argues that the sensing activities of smart objects and infrastructures for device-to-device communication need to be understood as a fundamental aspect of the rhetorical situation, even in the absence of human agents. Using the concept of exigence, most famously developed by Lloyd Bitzer, this essay analyzes the asymmetrical rhetorical dynamics of human-computer interaction and suggests new rhetorical roles for reading machines. It asserts that rhetorical studies has yet to catch up with electronic literature and other digital art forms when it comes to matters of the interface and the sensorium of the machine. It also claims that the work of Carolyn Miller epitomizes the conservative tendencies of rhetorical study when it comes to ubiquitous computing, even as she acknowledges a desire among some parties to grant smart objects rhetorical agency. Furthermore, when traditionally trained rhetoricians undertake the analysis of new media objects of study, far too much attention is devoted to the screen. In the logic of rhetorical theory, cameras are privileged over scanners, optics are privileged over sensors, and representation is privileged over registration.

    Jill Walker Rettberg - 19.04.2016 - 13:40

  2. A New Companion to Digital Humanities

    This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

    • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
    • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
    • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
    • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
    • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

      (Source: Publisher's website) 

     

    Alvaro Seica - 01.06.2016 - 11:35

  3. Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era

    Programmable computation is radically transforming the contemporary media ecology. What is literature's future in this emergent Programming Era? What happens to reading when the affective, performative power of executable code begins to provide the predominant model for creative language use? Critics have raised concerns about models of affective communication and the challenges a-semantic affects present to interpretive practices. In response, this essay explores links between electronic literature, affect theory, and materialist aesthetics in two works by experimental writer and publisher William Gillespie.

    Focusing on the post-digital novel Keyhole Factory and the electronic speculative fiction Morpheus: Bilblionaut, it proposes that: first, tracing tropes of code as affective transmissions allows for more robust readings of technomodernist texts and, second, examining non-linguistic affect and its articulation within constraint-based narrative forms suggests possibilities for developing an affective hermeneutics.

    Eric Dean Rasmussen - 02.06.2016 - 11:15

  4. Hatsune Miku: A Cyborg Voice for E-lit

    This presentation provides an overview of Hatsune Miku, a virtual pop idol, and showcases a work by the speaker that uses her image and voice as platforms for the creation of electronic literature. Hatsune Miku is a multitude of things at once: a pop star, a software product that uses Yamaha’s Vocaloid text-to-song technology, a fictional character, and ultimately a global collaborative media platform. The electronic literature project presented, “Miku Forever,” uses Miku’s global fanbase as a kind of raw material. An endlessly recombinatory pop song, the lyrics sung by Miku for “Miku Forever” are algorithmically generated from a corpus of songs she has previously sung, and her digital body and dance moves are sourced from open-licensed, fan-created assets available on the web.

    Hannah Ackermans - 29.06.2016 - 17:03

  5. Generations of Meaning

    This paper is a comparative reading of two works of generative literature: Scott Rettberg's Frequency Poetry Generator and J.R. Carpenter's Excerpts from the Chronicles of Pookie & JR from a structuralist perspective.
    Viktor Shklovsky described the effect of literature in his 1988 article "Art as Technique", in which he describes the difference between practical and poetic language. The essence of poetic text, according to Shklovsky, is its process of "defamiliarization": The reader will see his/her familiar world in a different light due to poetic rather that practical descriptions. In generative poetry, however, the defamiliarizing effect does not stop there. Not only does one see the world differently, but the way one sees poetry itself is defamiliarized. This defamiliarizing effect does not mean that there are no rules. The formal elements of the text guide the reader, as Culler describes in his article "Literary Competence".

    Hannah Ackermans - 26.07.2016 - 09:49

  6. Poétique des oeuvres hypermédiatiques dans un corpus d'adaptations de littérature pour la jeunesse

    Par l’analyse d’un corpus d’adaptations de textes classiques et contemporains, l’article interroge l’hypothèse d’une poétique des œuvres hypermédiatiques, fondée sur les caractéristiques qui les constituent : leurs matières textuelles composites (et non exclusivement verbales), l’organisation des espaces de l’écran, la gestion de la page, les animations et l’interactivité.

    Eleonora Acerra - 21.02.2017 - 17:34

  7. Literatura chilena en digital: Mapas, estéticas y conceptualizaciones

    En el presente artículo se busca analizar una experiencia estética vinculada a lo digital, que tiene como principales componentes la posibilidad de interactuar, participar y manipular las obras creadas en este formato. Con tal fin, se presentará un mapa de la literatura digital en Chile, para luego profundizar en el análisis de dos aspectos que permiten caracterizar una estética de lo digital: la hipertextualidad y el hackeo cultural. A partir de estos elementos y tomando en cuenta que la literatura digital es aquella creada para ser leída en la pantalla de un dispositivo electrónico, se analizan el poema A veces cubierto por las aguas de Carlos Cociña y el poemario Clickable poem@s de Luis Correa-Díaz. Estas obras nos permiten preguntarnos por el estatus de la literatura y la poesía en la era digital, vinculadas a una experiencia estética que pone énfasis en la intervención y el deseo de participación.

    Jill Walker Rettberg - 05.01.2018 - 06:17

  8. The Contemporary Literature-Music Relationship:Intermedia, Voice, Technology, Cross-Cultural Exchange

    The Contemporary Literature-Music Relationship:Intermedia, Voice, Technology, Cross-Cultural Exchange

    Hazel Smith - 23.08.2021 - 07:08