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  1. Masculinities and Male Bodies on the Internet, artist talk for Arcadia Missa

    Related to the artist's works 'Sea of Men' (2015) and 'Big Sausage Pizza I & II' (2012)

    Maud Ceuterick - 09.07.2020 - 16:42

  2. Programmed Visions: Software and Memory

    A theoretical examination of the surprising emergence of software as a guiding metaphor for our neoliberal world.

    New media thrives on cycles of obsolescence and renewal: from celebrations of cyber-everything to Y2K, from the dot-com bust to the next big things—mobile mobs, Web 3.0, cloud computing. In Programmed Visions, Wendy Hui Kyong Chun argues that these cycles result in part from the ways in which new media encapsulates a logic of programmability. New media proliferates “programmed visions,” which seek to shape and predict—even embody—a future based on past data. These programmed visions have also made computers, based on metaphor, metaphors for metaphor itself, for a general logic of substitutability.

    Hannah Ackermans - 10.09.2020 - 10:35

  3. Slow Violence and the Environmentalism of the Poor

    Slow Violence and the Environmentalism of the Poor

    Lene Tøftestuen - 27.05.2021 - 16:29

  4. Storytelling and the Sciences of Mind

    Storytelling and the Sciences of Mind

    Lene Tøftestuen - 27.05.2021 - 18:21

  5. Critical Play: Radical Game Design

    Critical Play: Radical Game Design

    Lene Tøftestuen - 28.05.2021 - 14:12

  6. The Griot and the Renku : Interactive Generative Media and Algorithmic Imagetext in the Work of D. Fox Harrell

    The Griot and the Renku : Interactive Generative Media and Algorithmic Imagetext in the Work of D. Fox Harrell

    Hazel Smith - 23.08.2021 - 07:28

  7. Comedy and Cultural Critique in American Film

    Cinema mostly taught viewers how to understand cinema, constantly thematizing its addresses to and relationship to its audience. Comic cinema has provided a self-reflexive critique of this auto-technological or auto-medial training, allowing audiences to glimpse the many ways they were being conditioned and articulated in the mechanical era by this quintessential example of art form become industry. Comic cinema then considers through its own medial relations to the construction of human perception and consciousness (or aesthetics). Comedy and Cultural Critique in American Film adds to the conversation of film comedy in two primary, interrelated ways. One is it argues for the centrality of comedy in film as a means for staging (or attempting) cultural criticism. Another focuses on the powerful and sustained shifts in visual culture emergent in the 20th century that cinema helped generate, foster, and question. As a result, comedic film often addresses technology (industrial, mechanical, visual, digital, military, etc.) and techne generally that constitute the grounds of possibility for cinema itself that fall into its purview of self-reflexive cultural criticism.

    Ashleigh Steele - 26.09.2021 - 10:24

  8. The Interface Effect

    Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today's discussions of culture and media. Indeed Western thought has long construed media as a grand choice between two kinds of interfaces. Following the optimistic path, media seamlessly interface self and other in a transparent and immediate connection. But, following the pessimistic path, media are the obstacles to direct communion, disintegrating self and other into misunderstanding and contradiction. In other words, media interfaces are either clear or complicated, either beautiful or deceptive, either already known or endlessly interpretable.

    Alisa Nikolaevna Ammosova - 28.09.2021 - 20:13

  9. How Voters Feel

    The book sets out to unearth the hidden genealogies of democracy, and particularly its most widely recognized, commonly discussed and deeply symbolic act, voting. By exploring the gaps between voting and recognition, being counted and feeling counted, having a vote and having a voice and the languor of count taking and the animation of account giving, there emerges a unique insight into how it feels to be a democratic citizen. Based on a series of interviews with a variety of voters and nonvoters, the research attempts to understand what people think they are doing when they vote; how they feel before, during and after the act of voting; how performances of voting are framed by memories, narratives and dreams; and what it means to think of oneself as a person who does (or does not) vote. Rich in theory, this is a contribution to election studies that takes culture seriously.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 02:10

  10. Theories of Play and Postmodern Fiction

    Theories of Play and Postmodern Fiction

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:24

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