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Performed creative works with VR
Performed creative works with VR
Kristina Igliukaite - 14.11.2019 - 15:59
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Research collection of a critical writing: Video games and Narratives
Research collection of a critical writing: Video games and Narratives
Trygve Thorsheim - 20.11.2019 - 14:41
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Brown University Digital Language Arts
Brown University Digital Language Arts
Scott Rettberg - 04.12.2019 - 16:58
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New Media Writing Prize Winners
A collection containing links to the works that have won the New Media Writing Prize.
Hans Ivar Herland - 03.05.2020 - 01:49
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Cinematic VR
Selection of cinematic VR works shown or acclaimed in festivals
Maud Ceuterick - 14.07.2020 - 17:03
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Pandemic E-Lit
This is a research collection used to collect works and critical writing that are reflective of the COVID-19 Pandemic. This research collection is part of the "Electronic Literature (e-lit) and Covid-19 Research" by Anna Nacher, Søren Pold, and Scott Rettberg, funded by Dariah-EU.
Scott Rettberg - 17.07.2020 - 12:16
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Digital Literary Works from Flanders and the Netherlands
This is a research collection used to collect works and critical writing that concern digital literature from Flanders and the Netherlands.
Siebe Bluijs - 10.12.2020 - 17:20
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Indian Electronic Literature
This is a research collection focused on electronic literature produced by Indian authors.
Scott Rettberg - 05.02.2021 - 10:28
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Collection of Italian e-lit works
Collection of Italian e-lit works
Roberta Iadevaia - 30.11.2021 - 14:25
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Bot-mimicry
This collection is dedicated to documenting the practice of bot-mimicry - i.e. the humans mimicking (ro)bots mimicking humans. An important characteristic of bot-mimicry is that the mimicry happens in a medium that is currently inhabited by automated agents, such as text or speech; the performance of bot-mimicry takes place in media where we habitually encounter (ro)bots, such as chatterbots or automated voice assistants. This means that the practice of bot-mimicry is materially consistent with contemporary proceedings of automated software. Bot-mimicry is also connected to the current global labor market, specifically services such as Amazon Mechanical Turk, where humans are employed to produce simple outputs in a way that overlaps with our current expectations to computational machinery. On the margins of bot-mimicry, we find collaborative projects where humans edit or modify output from computers in a way that is ambiguous as to which entity contributed with what in the final outcome.
Malthe Stavning Erslev - 30.11.2021 - 15:00