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  1. QmVyZ2Vu:|- - ><;zone!,hack.zone,01101000 01100001 01100011 01101011 00101110 01111010 01101111 01101110 01100101,68 61 63 6b 2e 7a 6f 6e 65,aGFjay56b25l,104 97 99 107 46 122 111 110 101,unpx.mbar

    This is a list of 77 hackable works of elit that has the potential to inspire future artist to create remixes or new works of electronic literature. Please feel free to pick up the baton and continue this awesome collection and initiative^^

    OBS:Please don't change the name, that would seriously fuck shit up!

    Anders Gaard - 01.11.2016 - 20:03

  2. setInterval() Kinetic Poetry

    This collection gathers creative and critical work related to kinetic poetry. It is an ongoing research tool and appendix to the PhD study setInterval() The study is complemented by The setInterval() Conversation Series. The setInterval() Conversation Series were recorded during 2013-2016. The aim of the series is to gather in loco knowledge about diverse poets' creative and critical work. Besides treating individual themes, it tries to better understand positions regarding the phenomena of reading and performing live, in that temporality and spatial elements are key components of kinetic poems. The conversation series serve as appendix to the PhD study setInterval() developed at the University of Bergen.

    Alvaro Seica - 22.03.2017 - 18:57

  3. Narrative Games

    This is a collection of games with a narrative or story. The collection aims to include different types of work, from open-world console video games to electronic literature games, as well as relevant critical writings. The collection can be used for research projects that focus on video games, electronic literature and platforms. 

    Filip Falk - 19.10.2017 - 19:16

  4. Visualization of feminist works

    A collection of different feminist works. Main purpose of this collection is to list as many relevant works as possible, in order to create a visualization of feminism in digital/electronic literature. This is being used in a research paper for DIKULT207 at the University of Bergen.

    The research paper focuses on these questions:

    • Is digital/electronic literature giving feminism a new voice?
    • What types of feminist messages are popular in digital/electronic literature?
    • What types of works are popular? (e.g. poetry, flash games, audio/visual works)

    Using Gephi, these questions will be answered through visualization showing tags, and connecting the tags (such as "feminism" and "postfeminism") to works, platforms and types of message. The more popular nodes will be bigger, which will hopefully make the visualization intuitive and easy to use.

    Lena Silseth - 26.10.2017 - 13:53

  5. Reimagining the City: Interventions of Digital Texts in Physical Spaces

    Reimagining the City: Interventions of Digital Texts in Physical Spaces

    Hannah Ackermans - 27.10.2017 - 14:56

  6. Traversals

    A collection of works that were highlighted in a Traversal hosted at the Electronic Literature Lab or a work of criticism that discusses the Traversal methology pioneered by Dene Grigar and Stuart Moulthrop.

    Dene Grigar - 13.08.2018 - 21:39

  7. First Person: New Media as Story, Performance, and Game

    [This work approaches t]he relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists. The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment. This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat."

    (https://mitpress.mit.edu/books/first-person ; 03.09.2018)

    It was published in March 2004 as a hardcover and in March 2006 as a Paperback.

    ISBN: 9780262232326

    Luiza Weil - 03.09.2018 - 11:09

  8. Erasure

    An ongoing collection on the topic of erasure and the form of erasure poetry.

    Alvaro Seica - 20.09.2018 - 11:10

  9. Research Collection of Research on Collections

    //Work in progress//

    This research collection consists of publications about the electronic literature databases included in the CELL project

    Hannah Ackermans - 24.09.2018 - 14:05

  10. Electronic Literature, Chapter 1: Genres of Electronic Literature

    This research collection includes references from the first chapter of Electronic Literature by Scott Rettberg (Polity, 2018), which is focused on the question of how we can describe genres in electronic literature, and why we should. The chapter also provides an overview of key critical writing in the field.

    Scott Rettberg - 26.09.2018 - 09:21

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