Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Lezer | Maud Vanhauwaert | 2019 | 01.02.2024 | installation, poetry, letter, vowels, consonants, audio, video, lezer, reader, words, black and white |
Sacrosanct | Istvan Chung | 01.02.2024 | interactive, fiction, playful, transgression, interaction | |
Heimlich Unheimlich | Hazel Smith, Roger Dean, Sieglinde Karl-Spence | 2020 | 01.02.2024 | collaboration, multimedia, poetry, collage, improvised and composed music |
Berlin Remix | Jim Bizzocchi, Justine Bizzocchi | 01.02.2024 | video installation, deconstructed film, short films, database, randomly-generated film, algorithmic operations, City Film, work, recreation, culture, class, sequencing pattern, editing pace, transition choice, visual treatment | |
Super Mario Bros | Shigeru Miyamoto | 1985 | 01.02.2024 | platform, nintendo, video game |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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How People Connect, Presentation of Commodore 64 BASIC programming | Piotr Marecki, Erik Stayton | Invited lecture | 02.03.2024 | 2014 | |
Do It | Serge Bouchardon | Other | 18.02.2024 | 2018 | |
Electronic Literature: Contexts and Poetics | Davin Heckman, James O’Sullivan | Article or chapter in a book | Literary Studies in the Digital Age An Evolving Anthology | 01.02.2024 | 2018 |
Computer as co-author: Creative Writing & artificial intelligence | David Thomas Henry Wright | Article (other medium) | 02.01.2024 | 2020 | |
A review of My Life as an Artificial Creative Intelligence | David Thomas Henry Wright | Review | 02.01.2024 | 2023 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Autodesk FBX | Autodesk | 12.06.2019 | ||
Prose | Charles O. Hartman | 1996 | 13.11.2018 | |
Commodore 128 | 1985 | 09.10.2018 | ||
#IDEO2017 | Julien Longhi | 2017 | 29.08.2018 | |
Snapchat | 2011 | 23.08.2018 |
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Publishers and Journals
Name | Updated |
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Xexoxial Editions | 08.05.2015 |
RiLUnE (Revue des Littératures de l’Union Européenne/Review of Literatures of the European Union) | 05.05.2015 |
Revista Laboratorio | 04.05.2015 |
Interface Publications | 30.04.2015 |
Viking | 28.04.2015 |
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Organizations
Name | Updated |
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Faculdade de Letras da Universidade do P... | 14.10.2013 |
Faculdade de Ciências Sociais e Humanas... | 14.10.2013 |
Høgskolen i Hedmark | 09.10.2013 |
Eolss Publishers | 07.10.2013 |
Universidad Complutense | 07.10.2013 |
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Events
Name | Event Date | City | Country | Updated |
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ISEA2013: Electronic Art – Resistance is Futile | 07.06.2013 | Sydney | Australia | 30.11.2016 |
Digital og Sosial | 10.11.2004 | Bergen | Norway | 30.11.2016 |
Workshop on Curating and Exhibiting Electronic Literature | 30.10.2012 | Bergen | Norway | 30.11.2016 |
Grand Text Auto Exhibition at the Beall Center for Art and Technology | 09.10.2007 | Irvine | United States | 30.11.2016 |
File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
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Databases and Archives
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