Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
The Aesthetics of Feminist Digital Archiving in the Suffrage Postcard Project | Kristin Allukian | 2019 | 14.02.2024 | feminism, digital archive, digital humanities, images, data visualization, digital pedagogy |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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AI narratives: a history of imaginative thinking about intelligent machines | Book (monograph) - print | 15.03.2024 | 2020 | ||
AI for Games | Ian Millington | Book (monograph) - print | 15.03.2024 | 2022 | |
Artificial Intelligence and Games | Georgious N Yannakakis, Julian Togelius | Book (monograph) - print | 15.03.2024 | 2018 | |
Storytelling with virtual reality in 360-degrees: a new screen grammar | Kath Dooley | Article in an online journal | 11.03.2024 | 2017 | |
Dawn of the new everything: encounters with reality and virtual reality | Jaron Lanier | Book (monograph) - print | 11.03.2024 | 2018 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Stepworks | Erik Loyer | 2017 | 08.12.2020 | |
Klynt | 2012 | 09.11.2020 | ||
Jupyter Notebooks | 02.10.2020 | |||
Survey Monkey | 18.09.2020 | |||
Google Forms | 18.09.2020 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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First International Conference on Electronic Literature and Virtual Art in Madrid | 05.10.2012 | Madrid | Spain | 30.11.2016 |
Literatur und Strom 4: Laut P | 23.05.2012 | Stuttgart | Germany | 30.11.2016 |
ACM Hypertext 2000 | 30.05.2000 | San Antonio | United States | 30.11.2016 |
What are Digital Humanities? | 14.06.2013 | Oslo | Norway | 30.11.2016 |
Digital Arena: Judd Morrissey | 19.08.2013 | Bergen | Norway | 30.11.2016 |
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Databases and Archives
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Research Collections
Title | Collection curated by | Updated |
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Visual Poetry Without Natural Language | 12.12.2013 | |
Codework | Talan Memmott | 12.09.2013 |
Digital Letterisms | Natalia Fedorova | 10.09.2013 |
Bots! | Leonardo L. Flores | 09.06.2013 |
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