Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
ROM_TXT | Zach Whalen | 2015 | 21.02.2024 | twitterbot, twitter, ROM, Read Only Memory, sharingplatform |
The Luminaries | Eleanor Catton | 2013 | 21.02.2024 | |
Sonnetizing the Singularity | Richard Holeton | 2018 | 21.02.2024 | |
Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram | Marjan Moghaddam | 2019 | 21.02.2024 | cyberfeminism, digital art, feminism, gender identity, sexuality, Augmented Reallity |
Blister Skin | Theo Ellin Ballew | 2019 | 21.02.2024 | hyper-local, hyper-ephemeral, invention, bot-gaze |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Beobachtung des “ICH”: Zum Zusammenhang von Subjektivität und Medien am Beispiel experimenteller Poesie | Friedrich W. Block | 27.09.2016 | 1999 | ||
Literaturmetaphysik: Der Schriftsteller in der technischen Welt | Max Bense | 27.09.2016 | 1950 | ||
Humor — Technology — Gender, Digital Language Art and Diabolic Poetics | Friedrich W. Block | Article or chapter in a book | The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media | 27.09.2016 | 2007 |
Video Games and Configurative Performances | Ragnhild Tronstad, Markku Eskelinen | Article or chapter in a book | 27.09.2016 | 2003 | |
Computer Game Studies, Year One | Espen Aarseth | Article in an online journal | 27.09.2016 | 2001 |
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Publishers and Journals
Name | Updated |
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Rhizome Net Art Anthology | 28.10.2018 |
Arte Online | 16.10.2018 |
nypoesi | 15.10.2018 |
The Electronic Literature Directory | 15.10.2018 |
Underwhich Editions | 13.10.2018 |
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Organizations
Name | Updated |
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John Sims | 28.03.2016 |
Parsons School of Design | 29.02.2016 |
Red de Literatura Electrónica Latinoamer... | 17.02.2016 |
Columbia University | 03.02.2016 |
Eyebeam | 31.12.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Festival Internacional de Linguagem Eletrônica (FILE SP 2013) | 22.07.2013 | São Paulo | Brazil | 30.11.2016 |
AISB Symposium on Computational Creativity, AISB-2014, April 1-4 2014 | 04.04.2014 | Goldsmiths, London, UK | 30.11.2016 | |
Digital Humanities 2013 (DH2013) | 16.07.2013 | Lincoln | United States | 30.11.2016 |
Textual Machines | 17.04.2015 | ATHENS | United States | 30.11.2016 |
The 8th International Screenwriting Research Network Conference – “Screenwriting, Text and Performance” | 10.09.2015 | London | United Kingdom | 30.11.2016 |
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Databases and Archives
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