Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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RIMA | Julie Vulcan, Ashley Scott | 11.01.2024 | twitter, fiction, sensors, installation, performance, digital media, temporality, stimulas, memory, physical space, environment, data collection, virtual text, sci-fi, science fiction, sharingplatform | |
The Lost Oasis | Andy Campbell, Shanmugapriya T | 23.04.2024 | ||
Tristessa | Morten Skogly | 21.09.2023 | narrative, generative, short story | |
The Tapeworm Foundry | Darren Wershler-Henry | 12.10.2023 | ||
7 Poems | Vadim Litvak | 28.11.2015 | e-poetry, poetry, poem, hypertext |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Making Games That Makes Stories | James Wallis | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
GRIOT's Tales of Haints and Seraphs: A Computational Narrative Generation System | D. Fox Harrell | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Games, Storytelling, and Breaking the String | Greg Costikyan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Design Decisions and Concepts in Licensed Collectible Card Games | Eric Lang, Pat Harrigan | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
Deikto: A Language For Interactive Storytelling | Chris Crawford | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 25.05.2020 | 2007 |
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Teaching Resources
Title | Author | Type of Resource | Updated |
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Digital Humanities in Practice: Project Work on Developing a Scholarly Database of Electronic Literature (DIKULT 207, Autumn 2013) | Elisabeth Nesheim, Scott Rettberg | Syllabus | 23.08.2013 |
Digital Literature (Engl 391, Fall 2008) | Jessica Pressman | Syllabus, Lesson plan | 03.04.2012 |
Digital Literature (Engl 391, Fall 2010) | Jessica Pressman | Syllabus, Lesson plan | 03.04.2012 |
Digital Literature and Arts II | Peter Gendolla, Jörgen Schäfer, Roberto Simanowski | Syllabus | 13.11.2012 |
Digital Literature: Technologies of Storytelling (ENGL 352) | David Ciccoricco | Syllabus | 18.04.2012 |
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Publishers and Journals
Name | Updated |
---|---|
Album | 23.05.2024 |
Alexanderson, Diddle | 25.02.2012 |
Alfaguara | 29.11.2018 |
alire | 26.11.2014 |
Allyn and Bacon | 28.09.2021 |
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Organizations
Name | Updated |
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Amazon | 11.06.2022 |
Animate Projects | 14.10.2011 |
Antipodes Association | 04.09.2013 |
Apple Inc. | 18.04.2015 |
Apvis | 06.11.2017 |
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Events
Name | Event Date | City | Country | Updated |
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2012 UCLA Game Art Festival | 09.05.2012 | Los Angeles | United States | 30.11.2016 |
2014 - The Robert Coover Award for a Work of Electronic Literature | 10.11.2019 | |||
2014 Electronic Literature Organization: Gallery of E-Literature First Encounters | 19.06.2014 | Milwaukee | United States | 30.11.2016 |
2014 Workshop on Computational Models of Narrative | 02.08.2014 | 30.11.2016 | ||
2015 - The Robert Coover Award for a Work of Electronic Literature | 10.11.2019 |
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Databases and Archives
Name | Organization Responsible | Project Type | Updated |
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ELMCIP Electronic Literature Knowledge B... | ELMCIP: Electronic Literature as a Model of Creativity and Innovation in Practice, University of Bergen, Electronic Literature Research Group, University of Bergen, Program in Digital Culture | Database | 05.10.2020 |
Enciclopédia Itaú Cultural: Arte e Tecno... | Itaú Cultural | Database | 06.11.2012 |
Estudios en Intermedialidad como Mediaci... | Complutense University of Madrid | Database | 23.08.2013 |
Estudo Geral - Repositório Digital da Un... | Archive | 20.09.2016 | |
Estudo Geral - Repositório Digital da Un... | Archive | 20.09.2016 |
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