Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
World of Warcraft | 2004 | 15.04.2024 | MMORPG, fantasy | |
Traveling While Black | Roger Ross Williams | 2019 | 15.04.2024 | AR/VR, race, racism, travel, public space, african american |
Dwarf Fortress | Zach Adams, Tarn Adams | 2006 | 15.04.2024 | digital narrative, theatre adventure game, video game, generative, creative language, game |
Pillage Laud | Erín Moure | 1999 | 13.04.2024 | lesbian sex poem, computer-generated sentences, assemblage, MacProse, randomization, queer, lgbt, lesbian |
All That Remains | Craig Quintero | 2022 | 08.04.2024 | VR, Virtual Theater |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Reorienting Narrative: E-lit as Psychogeography | Illya Szilak | Article in an online journal, Interview | 08.03.2024 | 2013 | |
Operations of writing, Interview with Stuart Moulthrop | Roberto Simanowski | Article in an online journal, Interview | 08.03.2024 | 2000 | |
Multiple Personality Disorder als Bildschirmkombination Quadrego | Roberto Simanowski | Article in an online journal, Interview | 08.03.2024 | 2001 | |
Liberation Hurts: An Interview with Slavoj Žižek | Eric Dean Rasmussen | Interview | 08.03.2024 | 2004 | |
Intersectional Ecologies: Matt Kenyon’s "Useful Fictions," an interview | Lisa Swanstrom | Article in an online journal, Interview | 08.03.2024 | 2016 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Sinclair ZX81 | Sinclair Research Ltd | 1981 | 27.09.2021 | |
iMovie | Apple Inc. | 25.09.2021 | ||
Xbox 360 | Microsoft | 2005 | 22.09.2021 | |
Playstation 3 | Sony Interactive Entertainment | 2006 | 22.09.2021 | |
Playstation 2 | Sony Interactive Entertainment | 2000 | 22.09.2021 |
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Teaching Resources
Title | Author | Type of Resource | Updated |
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Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2020) | Daniel Jung, Hannah Ackermans, Nick Montfort | Syllabus | 26.02.2020 |
Electronic Literature (DIG 220, Fall 2017) | Mark Sample | Syllabus | 08.12.2019 |
Electronic Literature (DTC 338, Special Topics) | Will Luers | Syllabus | 27.09.2019 |
Digital Humanities in Practice (DIKULT 207, UiB, Fall 2019) | Scott Rettberg, Hannah Ackermans, Patricia Tomaszek | Syllabus | 07.08.2019 |
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2012) | Davin Heckman, Patricia Tomaszek | Syllabus | 04.10.2018 |
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Publishers and Journals
Name | Updated |
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Polyarc | 08.03.2024 |
Vertical Robot | 08.03.2024 |
Cloudred | 08.03.2024 |
ARVORE Immersive Experiences | 07.03.2024 |
Wired Productions | 07.03.2024 |
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Organizations
Name | Updated |
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Invisible Seattle | 28.08.2023 |
Immersive Storytelling Lab | 28.07.2023 |
University of Cadiz | 28.04.2023 |
Oi Futuro | 09.02.2023 |
Winchester School of Art | 20.08.2022 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature Collection, Volume 2 Launch | 02.05.2011 | Bergen | Norway | 05.03.2024 |
End(s) of Electronic Literature Festival Exhibition | 04.08.2015 | Bergen | Norway | 05.03.2024 |
Translating E-Literature | 12.06.2012 | Paris | France | 05.03.2024 |
ELMCIP Events 2010-12: Electronic Literature as a Model of Creativity and Innovation in Practice | 14.03.2012 | 05.03.2024 | ||
Nacht van de Poëzie | Utrecht | Netherlands | 05.03.2024 |
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Databases and Archives
Name | Organization Responsible | Project Type | Updated |
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Atlas da Literatura Digital Brasileira | Universidade Federal de São Carlos, Brasil | Database | 30.11.2021 |
Lab-yrinthe | Database | 17.11.2021 | |
WorldCat | Archive | 03.10.2021 | |
The NEXT | Electronic Literature Organization | Archive | 03.06.2021 |
netart latino database | Database | 30.05.2021 |
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Research Collections
Title | Collection curated by | Updated |
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Electronic Literature, Chapter 4: Interactive Fiction and Other Gamelike Forms | Scott Rettberg | 03.10.2019 |
Electronic Literature, Chapter 6: Network Writing | Scott Rettberg | 25.09.2019 |
Database Narratives | Hannah Ackermans, Inge van de Ven | 16.08.2019 |
Randomization i generative works (Working title) | 19.06.2019 | |
Research Collection of Research on Collections | Hannah Ackermans | 07.12.2018 |
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