What We Offer You Is More or Less The Sum of Its Parts : The Human in the In My Computer Book Series. |
Gabriel Tremblay-Gaudette |
technotextuality, screen culture, materiality, transwriting |
What Natural Language Generation Means for Authorship and Why We Should Care |
Leah Henrickson |
natural language generation, authorship attribution, electronic literature authorship, hermeneutics, computer generated text, literary criticism |
Video Poetry by Mohamed Habibi: Report from Dubai |
John F. Barber |
arab e-lit, video poetry |
Video Poetry by Mohamed Habibi: Report from Dubai |
John F. Barber |
arabic electronic literature, conference, Arabic Electronic Literature: New Horizons and Global Perspectives, Mohammed Habibi, video poetry |
Unintended Play Patterns: Using E-Lit to Bridge the Gap Between Imagination and Affordance |
Jon Saklofske |
play, pattern, toys, storytelling |
Unheard Music: Twine and Its Priority |
Stuart Moulthrop |
twine, hypertext, digital text |
Two Dimensions for classifying interactive digital narratives |
Hartmut Koenitz |
digital narrative, interactive fiction, hypertext fiction |
Translating Electronic Literature: A Few Conclusion, Methodologies and Insights |
María Mencía, John Cayley, Arnaud Regnauld, Søren Bro Pold, Gabriel Tremblay-Gaudette |
Transcreation, electronic literature translation, language translation, translation, transmedial, translingual |
Transforming Theoretical Textual Analysis into an Interactive Digital Game |
Aaron Finbloom |
dialogical game, open-source, non-linear |
Trails and Trials of Composition: Children as Writers and Readers of Electronic Literature |
Mark C. Marino |
interactive story, electronic children’s literature, Mrs. Wobbles and the Tangerine House |
Tracing Invisible Routes: Mobility and Agency in Polak’s “Nomadic Milk” |
Kristine Kelly |
Nomadic Milk, GPS, mobility, Global Networks |
Towards the study of the literary phenomenon in digital media |
Susana Ruiz-Espinosa |
non-print, hypertextuality, genres, open work |
Three Entrances |
Daniel Punday |
interface criticism, infrastructure, fictional world |
Third Generation Electronic Literature |
Leonardo L. Flores |
electronic literature, augmented reality, virtual reality, social network, postmodern poetry, interaction, interactive, touchscreen |
There’s An Other Gap in Play |
April Salchert |
twine, games, Empathy Games, literary hypertext |
The Urban Metainterface |
Christian Ulrik Andersen, Søren Bro Pold |
urban, interface, app, audio track, maps, Spoken Streets, Las calles habladas |
The reading abyss: narrative in times of Artificial Intelligence |
David Nuñez Ruiz |
artificial intelligence, narrative strategies |
The Posthuman Poetics of Instagram Poetry |
Jeneen Naji |
instagram, poetry, typography |
The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age |
Theadora Walsh |
fandom, girl, anime, relations, idols, critical analysis |
The Infinite Question: Borges and E-Lit |
Élika Ortega, Alex Saum-Pascual |
Jorge Luis Borges, Borges’s figure, infinite |
The Digital Ecology of Canadian Experimental Writing |
Sean Braune |
Canadian poetry, literary history, Canada, Digital, identity |
Tapping the Mind: Memories Beneath Your Fingers |
Monika Górska Olesińska |
memories, app, memory (re)construction apps, haptic memory, Pry |
Strategies of Embodiment |
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Stalking, Shredding, and Streaming: Reading E-Lit Through Artists’ Alternative Web Browsers |
Colin Post |
browsers, the web, textuality, informative conceptions, electronic text |
Splatter Semiotics / Semiotics of Splatter |
Alan Sondheim |
digital literacy, splatter, semiotics |
Speech to text: between the real and the unreal |
Simon Biggs |
speech, text, real, unreal, technology, virtual, narrative |
Sounds, Noises and Voices: Interdisciplinary Perspectives II |
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Social Media: Problems & Projects |
Davin Heckman, Cristiane Costa, Theadora Walsh |
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Semiotic Engineering: an HCI Theory That Can Be Adopted for the Analysis of Works of Electronic Literature |
Vinícius Carvalho Pereira |
semiotic, theory, literary theory, literary analysis, literary criticism, semiotic engineering, SemEng |
Seduced by the Gap: Writing (E-Lit) Criticism into Crisis |
Una Chung |
e-lit criticism, read, text, mechanical, Poetic, scholarship |
Secrets, a pedagogic tool for e-lit practices |
Augusto Vinicius Marquet |
secret, archive, Cuéntanos un secreto, personal ethic, social ethic, visual communication, workshop |
Scanbed Poetics |
Tyler Shoemaker |
Poetry analysis, ocr, Optical Character Recognition |
RPG Maker as an E-Literature Platform |
Roman Kalinovski |
RPG, historical platform, Flash, story, images |
Rethinking Contemporaneity: incoherent, uncertain and speculating about Electronic Literature |
Guizar Rolass, Jessica Arianne Rodríguez |
contemporary |
Reading the Ethics and Poetics of the Digital through John Cayley’s The Listeners |
Laura Okkema |
digital media ethics, poetics, amazon, Alexa, app |
Re-imagining the City: (Con)Textual Gaps in Implementation and #QtCoL |
Hannah Ackermans |
#QtCoL, city, text fragment, narratology, distributed narrative, queer, diffraction, contextualisation, interpretation |
Probing the gaps between datasets and interfaces in electronic literature |
Deanna Radford |
poetry, electronic literature, internet of things |
PoéticaSonora: Prototyping in Montreal a Digital Audio Repository for Latin American Sound Art and Poetry |
Aurelio Meza Valdez, David Lum |
textual dimension, Latin America, Digital Audio |
Poética Quántica: Closing the Literary Gap in Latin American E-Lit |
Angelica Huizar |
e-literature, Latin America, culture study |
Pleasure and E-Lit: Looking at the Difficult and Unfamiliar in the Undergraduate Classroom |
Aurelea Mahood |
electronic literature, reader, assessment |
PhoneMe: A mobile phone-native genre of poetry for the social media age |
Kedrick James, Yuya Takeda, Ernesto Peña |
PhoneMe, poetry, USA, social media narrative |
Opening up the Silent World: Narrating Interaction in a Digital Comic |
Jennifer Dellner |
electronic literature, Digital Web Comic, digital comics, interactivity, social media, multi-lingual |
Narratologize it, Don’t Criticize it: feat. With Those We Love Alive |
David Ciccoricco |
Digital Narratives, twine, Empathy Games, digital literature |
Narrating the City in Augmented Aur(e)ality |
Anna Nacher |
augmented reality, mobile media, soundwalking |
Mod Cyberspace, Mod the World! |
Skawennati, Jason Edward Lewis |
cyberspace, experimental media, storytelling paradigm, narrative experience, critical new media |
Minding the Gap for Online Book Illustrations |
Rachael Harris |
image browsing, bibliographic data, Google, mass digitization, images |
Micronarrative, Virtual Reality, and Medium Specificity: Circa 1948 as VR installation and Mobile App |
Jim Bizzocchi, Reese Muntean |
Vancouver, virtual reality, Circa 1948 |
Metainterface Character |
Søren Bro Pold |
metainterface, identity online |
Making PIE: Closing the gap between story and experience |
Dene Grigar |
story, Lighning talks, PIE, multimedia, interactive experiences, communicating experience |
Ludology, Narratology, and the Representation of Women in Visual Novels |
Stephanie Settle |
narratology, visual novels, ludology, close-reading, metanarrative |
Love letters to strangers |
Cristiane Costa |
digital storytelling, love, virtual world, experience, hyperlinking |
Locative Listening and the Construction of Dynamic Hybrid Space |
Tony Vieira |
locative listening, dynamic, hybrid, space, construction, social |
Literature Mods |
Álvaro Seiça |
literature mods, surface, computational poetics, deformative criticism |
Literature after the Technological Singularity |
Nick Montfort |
Technological Singularity, AI, boostrapping |
Italo Calvino’s Six Memos as ethical imperative in J.R. Carpenter’s The Gathering Cloud |
David Thomas Henry Wright |
value, contemporary electronic literature, post-digital aesthetics, approach to electronic literature |
Is there a gap in the classroom? Inanimate Alice in Portuguese schools |
Ana Machado, Ana Sofia Auilar, Alice Atsuko Matsuda |
electronic literature, children, Portugal, education |
Inner Telescope: The First Poem in Outer Space (a Conversation) |
Eduardo Kac, Marianne Cloutier |
holopoetry, space poetry, bioart |
Hypertropic Story Spaces: Ambient Literature in Practice. |
Tom Abba |
digital storytelling, urban space, ambient literature |
Hybrid Praxis and Collaborative Culture in an E-Lit Classroom |
Rebekah Edwards |
college, born-digital, code, teaching, pedagogy |
Humor & Constraint in Electronic Literature |
Rui Torres |
humor, electronic literature |
How to Create a National Anthem |
Andrew Demirjian |
Lyric Text, Translation Gaps |
How Computers Read Computer Generated Novels |
Zach Whalen |
Study of textuality, computer generated text, NaNoGenMo, frequency analysis |
Histories and Genres of Electronic Literature |
Scott Rettberg |
electronic literature, Digital Genres, Cultural Contexts |
Hey Siri, Tell Me a Story: AI, Procedural Generation, and Digital Narratives |
Sarah Thorne |
storytelling, Siri, Cortana, Alexa, AI, artificial intelligence, procedural generation, Digital Narratives, video games, eliza, Siri |
Haunting (Narrative) Architecture: The Internet in Skeleton Creek |
Julie Blomberg Gudmundsson |
fiction, young adult, critic, critical terms |
Harlowe-quin Romance: Subversive Play at Love (and Sex) with Twine |
Anastasia Salter |
Harlequin romance novels, Feminist Media, e-literature, heteronormative visual novels |
Gestural Semiotics and App Fiction |
Astrid Ensslin |
semiotics, App fiction, Bouchardon, interpretive, study |
Forms and Platforms |
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Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai |
Natasha Ramoutar |
women athletes, Muay Thai, game creation, twine, self-motivation |
Engineering Language: Electronic Literature, the “Value” of Words, and the Teaching of College Writing |
Johannah Rodgers |
compositional automation, writing, literacy education |
Engineered Opacity and Illegible Interfaces in Ted Warnell's CODE STORY |
Jamal Russell |
digital code portrait, code analysis, code story, interface design, non-semantic |
eLITE-CM Project: Developing enriching interactivity in children digitized literature and e-lit |
María Goicoechea |
children, imagination, bilingual, Spain |
Electronic literature in post-communism. The Romanian case |
Oana Stanescu |
Romania, post-communism, experimental writing, politics |
Electronic Literature as an approaching tool to emerging ways of reading |
Guizar Rolass, Jessica Arianne Rodríguez, Alejandro Brianza |
code, reading, identity |
Electronic Literature and Getting to the New |
Josephine Anstey, Roy Roussel |
AR, computer art, human experience |
Electronic Literature |
Scott Rettberg |
electronic literature, history, genres, cultural context, historical context, literary history, hypertext fiction, combinatory poetics, interactive fiction, kinetic digital poetry, interactive poetry, network writing |
e-Loops in e-Lit: Mechanical Reflexive Reading |
Ariane Savoie |
loops, patterns, electronic text |
E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction |
Ted Fordyce |
fiction, word and image, illustration, digital works |
Do Games Really Ever End? |
Ryan House |
video games, game analysis |
Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media |
Yue-Jin Ho |
computer games, chinese computer system, chinese characters, playable media, chinese, translation, alphabets |
Digital Vernacular |
Davin Heckman |
Digital, media, populism, democracy, us, neoliberalism |
Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR |
Melinda White |
VR Literature, digital wwimming, virtual reality, reader and author relationship, storytelling |
Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR |
Melinda White |
AR, psychology |
Dérives. Bringing (digital) space back to literature. |
Enrico Agostini Marchese |
literature, GAFAM |
Dank Memes and Tactical Media |
Talan Memmott |
internet memes, politic, image macros, Tumpian era |
Critical examination of concepts relating to canon, preservation, and access |
Astrid Ensslin |
canon, preservation, critical examination, social elitization, canon development, canonization, digital fiction |
Corpus et interfaces: comment penser le partage du sens |
Julien Longhi |
twitter, #Idéo2017, social media, social networks |
Coping with bits: Leonardo Flores |
Leonardo L. Flores |
initiative, preserve, work, electronic literature, developing, accessible, Public |
Coping with bits: Dene Grigar |
Dene Grigar |
electronic literature, challenges, archives, practices, experiences, solutions |
Congress of Fakery |
Davin Heckman, Mark C. Marino, Nola Farman, Jason Nelson, Talan Memmott, Rob Wittig |
Fake news, information, frauds, hoaxes, electronic literature, discussion, roundtable presentation |
Cling-Clang-Cornelius: Digital Sound Poetry as Embodied Posthumanism |
Christophe Collard |
Digital, sound, poetry, posthumanism, problematic, socio-cultural, electronic technologies, musical-seeming |
CELL Project Meeting |
Davin Heckman, Dene Grigar, Gabriel Tremblay-Gaudette, Joseph Tabbi, Rui Torres, Leonardo L. Flores, Bertrand Gervais, Ariane Savoie, Enrico Agostini Marchese, Servanne Monjour, John Cayley, Scott Rettberg, Álvaro Seiça, Hannah Ackermans |
project meeting, CELL, development, database |
Canon Goes Mobile: Ludosemiotics of Remediation |
Agnieszka Przybyszewska |
interface, touch, alternative interfaces, gesture, mobile, genre, remediation |
Broken Windows and Slashed Canvases: Digital Comics and Transgressive Horror |
Mehitabel Glenhaber |
horror, digital comics, print media, digital horror, interactivity |
Avoiding the digital insanity: the attachment to constructivism in Brazilian literature |
Andréa Catrópa |
Brazilian literature, digital literature, cultural study |
All VR’s a Stage: The Aesthetics of Immersive Mixed Reality Theater |
Clara Fernández-Vara, David Gochfeld, Ken Perlin |
AR, theatre, multi modality |
Algorithmic Invention |
Mark Wolff |
literature, close reading, corpus, algorithmic topos |
A Republic of Blackboxes: Hijacking Users Devices for the Greater Good |
Matt Schneider |
games, dystopian society, mobile devices, black box, République |
A Project Gutenberg Poetry Corpus |
Allison Parrish |
poetry, machine-readble text |
A framework for developing multi-modal media-spaces using AI techniques |
Steve Dipaola, Mily Mumford |
AI techniques, multimedia, media-spaces |