Electronic Literature Organization 2018: Mind the Gap!

Critical writing presented:

Title Author Tags
What We Offer You Is More or Less The Sum of Its Parts : The Human in the In My Computer Book Series. Gabriel Tremblay-Gaudette technotextuality, screen culture, materiality, transwriting
What Natural Language Generation Means for Authorship and Why We Should Care Leah Henrickson natural language generation, authorship attribution, electronic literature authorship, hermeneutics, computer generated text, literary criticism
Video Poetry by Mohamed Habibi: Report from Dubai John F. Barber arab e-lit, video poetry
Video Poetry by Mohamed Habibi: Report from Dubai John F. Barber arabic electronic literature, conference, Arabic Electronic Literature: New Horizons and Global Perspectives, Mohammed Habibi, video poetry
Unintended Play Patterns: Using E-Lit to Bridge the Gap Between Imagination and Affordance Jon Saklofske play, pattern, toys, storytelling
Unheard Music: Twine and Its Priority Stuart Moulthrop twine, hypertext, digital text
Two Dimensions for classifying interactive digital narratives Hartmut Koenitz digital narrative, interactive fiction, hypertext fiction
Translating Electronic Literature: A Few Conclusion, Methodologies and Insights María Mencía, John Cayley, Arnaud Regnauld, Søren Bro Pold, Gabriel Tremblay-Gaudette Transcreation, electronic literature translation, language translation, translation, transmedial, translingual
Transforming Theoretical Textual Analysis into an Interactive Digital Game Aaron Finbloom dialogical game, open-source, non-linear
Trails and Trials of Composition: Children as Writers and Readers of Electronic Literature Mark C. Marino interactive story, electronic children’s literature, Mrs. Wobbles and the Tangerine House
Tracing Invisible Routes: Mobility and Agency in Polak’s “Nomadic Milk” Kristine Kelly Nomadic Milk, GPS, mobility, Global Networks
Towards the study of the literary phenomenon in digital media Susana Ruiz-Espinosa non-print, hypertextuality, genres, open work
Three Entrances Daniel Punday interface criticism, infrastructure, fictional world
Third Generation Electronic Literature Leonardo L. Flores electronic literature, augmented reality, virtual reality, social network, postmodern poetry, interaction, interactive, touchscreen
There’s An Other Gap in Play April Salchert twine, games, Empathy Games, literary hypertext
The Urban Metainterface Christian Ulrik Andersen, Søren Bro Pold urban, interface, app, audio track, maps, Spoken Streets, Las calles habladas
The reading abyss: narrative in times of Artificial Intelligence David Nuñez Ruiz artificial intelligence, narrative strategies
The Posthuman Poetics of Instagram Poetry Jeneen Naji instagram, poetry, typography
The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age Theadora Walsh fandom, girl, anime, relations, idols, critical analysis
The Infinite Question: Borges and E-Lit Élika Ortega, Alex Saum-Pascual Jorge Luis Borges, Borges’s figure, infinite
The Digital Ecology of Canadian Experimental Writing Sean Braune Canadian poetry, literary history, Canada, Digital, identity
Tapping the Mind: Memories Beneath Your Fingers Monika Górska Olesińska memories, app, memory (re)construction apps, haptic memory, Pry
Strategies of Embodiment
Stalking, Shredding, and Streaming: Reading E-Lit Through Artists’ Alternative Web Browsers Colin Post browsers, the web, textuality, informative conceptions, electronic text
Splatter Semiotics / Semiotics of Splatter Alan Sondheim digital literacy, splatter, semiotics
Speech to text: between the real and the unreal Simon Biggs speech, text, real, unreal, technology, virtual, narrative
Sounds, Noises and Voices: Interdisciplinary Perspectives II
Social Media: Problems & Projects Davin Heckman, Cristiane Costa, Theadora Walsh
Semiotic Engineering: an HCI Theory That Can Be Adopted for the Analysis of Works of Electronic Literature Vinícius Carvalho Pereira semiotic, theory, literary theory, literary analysis, literary criticism, semiotic engineering, SemEng
Seduced by the Gap: Writing (E-Lit) Criticism into Crisis Una Chung e-lit criticism, read, text, mechanical, Poetic, scholarship
Secrets, a pedagogic tool for e-lit practices Augusto Vinicius Marquet secret, archive, Cuéntanos un secreto, personal ethic, social ethic, visual communication, workshop
Scanbed Poetics Tyler Shoemaker Poetry analysis, ocr, Optical Character Recognition
RPG Maker as an E-Literature Platform Roman Kalinovski RPG, historical platform, Flash, story, images
Rethinking Contemporaneity: incoherent, uncertain and speculating about Electronic Literature Guizar Rolass, Jessica Arianne Rodríguez contemporary
Reading the Ethics and Poetics of the Digital through John Cayley’s The Listeners Laura Okkema digital media ethics, poetics, amazon, Alexa, app
Re-imagining the City: (Con)Textual Gaps in Implementation and #QtCoL Hannah Ackermans #QtCoL, city, text fragment, narratology, distributed narrative, queer, diffraction, contextualisation, interpretation
Probing the gaps between datasets and interfaces in electronic literature Deanna Radford poetry, electronic literature, internet of things
PoéticaSonora: Prototyping in Montreal a Digital Audio Repository for Latin American Sound Art and Poetry Aurelio Meza Valdez, David Lum textual dimension, Latin America, Digital Audio
Poética Quántica: Closing the Literary Gap in Latin American E-Lit Angelica Huizar e-literature, Latin America, culture study
Pleasure and E-Lit: Looking at the Difficult and Unfamiliar in the Undergraduate Classroom Aurelea Mahood electronic literature, reader, assessment
PhoneMe: A mobile phone-native genre of poetry for the social media age Kedrick James, Yuya Takeda, Ernesto Peña PhoneMe, poetry, USA, social media narrative
Opening up the Silent World: Narrating Interaction in a Digital Comic Jennifer Dellner electronic literature, Digital Web Comic, digital comics, interactivity, social media, multi-lingual
Narratologize it, Don’t Criticize it: feat. With Those We Love Alive David Ciccoricco Digital Narratives, twine, Empathy Games, digital literature
Narrating the City in Augmented Aur(e)ality Anna Nacher augmented reality, mobile media, soundwalking
Mod Cyberspace, Mod the World! Skawennati, Jason Edward Lewis cyberspace, experimental media, storytelling paradigm, narrative experience, critical new media
Minding the Gap for Online Book Illustrations Rachael Harris image browsing, bibliographic data, Google, mass digitization, images
Micronarrative, Virtual Reality, and Medium Specificity: Circa 1948 as VR installation and Mobile App Jim Bizzocchi, Reese Muntean Vancouver, virtual reality, Circa 1948
Metainterface Character Søren Bro Pold metainterface, identity online
Making PIE: Closing the gap between story and experience Dene Grigar story, Lighning talks, PIE, multimedia, interactive experiences, communicating experience
Ludology, Narratology, and the Representation of Women in Visual Novels Stephanie Settle narratology, visual novels, ludology, close-reading, metanarrative
Love letters to strangers Cristiane Costa digital storytelling, love, virtual world, experience, hyperlinking
Locative Listening and the Construction of Dynamic Hybrid Space Tony Vieira locative listening, dynamic, hybrid, space, construction, social
Literature Mods Álvaro Seiça literature mods, surface, computational poetics, deformative criticism
Literature after the Technological Singularity Nick Montfort Technological Singularity, AI, boostrapping
Italo Calvino’s Six Memos as ethical imperative in J.R. Carpenter’s The Gathering Cloud David Thomas Henry Wright value, contemporary electronic literature, post-digital aesthetics, approach to electronic literature
Is there a gap in the classroom? Inanimate Alice in Portuguese schools Ana Machado, Ana Sofia Auilar, Alice Atsuko Matsuda electronic literature, children, Portugal, education
Inner Telescope: The First Poem in Outer Space (a Conversation) Eduardo Kac, Marianne Cloutier holopoetry, space poetry, bioart
Hypertropic Story Spaces: Ambient Literature in Practice. Tom Abba digital storytelling, urban space, ambient literature
Hybrid Praxis and Collaborative Culture in an E-Lit Classroom Rebekah Edwards college, born-digital, code, teaching, pedagogy
Humor & Constraint in Electronic Literature Rui Torres humor, electronic literature
How to Create a National Anthem Andrew Demirjian Lyric Text, Translation Gaps
How Computers Read Computer Generated Novels Zach Whalen Study of textuality, computer generated text, NaNoGenMo, frequency analysis
Histories and Genres of Electronic Literature Scott Rettberg electronic literature, Digital Genres, Cultural Contexts
Hey Siri, Tell Me a Story: AI, Procedural Generation, and Digital Narratives Sarah Thorne storytelling, Siri, Cortana, Alexa, AI, artificial intelligence, procedural generation, Digital Narratives, video games, eliza, Siri
Haunting (Narrative) Architecture: The Internet in Skeleton Creek Julie Blomberg Gudmundsson fiction, young adult, critic, critical terms
Harlowe-quin Romance: Subversive Play at Love (and Sex) with Twine Anastasia Salter Harlequin romance novels, Feminist Media, e-literature, heteronormative visual novels
Gestural Semiotics and App Fiction Astrid Ensslin semiotics, App fiction, Bouchardon, interpretive, study
Forms and Platforms
Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai Natasha Ramoutar women athletes, Muay Thai, game creation, twine, self-motivation
Engineering Language: Electronic Literature, the “Value” of Words, and the Teaching of College Writing Johannah Rodgers compositional automation, writing, literacy education
Engineered Opacity and Illegible Interfaces in Ted Warnell's CODE STORY Jamal Russell digital code portrait, code analysis, code story, interface design, non-semantic
eLITE-CM Project: Developing enriching interactivity in children digitized literature and e-lit María Goicoechea children, imagination, bilingual, Spain
Electronic literature in post-communism. The Romanian case Oana Stanescu Romania, post-communism, experimental writing, politics
Electronic Literature as an approaching tool to emerging ways of reading Guizar Rolass, Jessica Arianne Rodríguez, Alejandro Brianza code, reading, identity
Electronic Literature and Getting to the New Josephine Anstey, Roy Roussel AR, computer art, human experience
Electronic Literature Scott Rettberg electronic literature, history, genres, cultural context, historical context, literary history, hypertext fiction, combinatory poetics, interactive fiction, kinetic digital poetry, interactive poetry, network writing
e-Loops in e-Lit: Mechanical Reflexive Reading Ariane Savoie loops, patterns, electronic text
E-Lit in the Gutter: Applying McCloud's Transition Categories to Interactive Fiction Ted Fordyce fiction, word and image, illustration, digital works
Do Games Really Ever End? Ryan House video games, game analysis
Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media Yue-Jin Ho computer games, chinese computer system, chinese characters, playable media, chinese, translation, alphabets
Digital Vernacular Davin Heckman Digital, media, populism, democracy, us, neoliberalism
Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR Melinda White VR Literature, digital wwimming, virtual reality, reader and author relationship, storytelling
Digital Deep-Sea Diving: navigating the narrative depths of E-lit and VR Melinda White AR, psychology
Dérives. Bringing (digital) space back to literature. Enrico Agostini Marchese literature, GAFAM
Dank Memes and Tactical Media Talan Memmott internet memes, politic, image macros, Tumpian era
Critical examination of concepts relating to canon, preservation, and access Astrid Ensslin canon, preservation, critical examination, social elitization, canon development, canonization, digital fiction
Corpus et interfaces: comment penser le partage du sens Julien Longhi twitter, #Idéo2017, social media, social networks
Coping with bits: Leonardo Flores Leonardo L. Flores initiative, preserve, work, electronic literature, developing, accessible, Public
Coping with bits: Dene Grigar Dene Grigar electronic literature, challenges, archives, practices, experiences, solutions
Congress of Fakery Davin Heckman, Mark C. Marino, Nola Farman, Jason Nelson, Talan Memmott, Rob Wittig Fake news, information, frauds, hoaxes, electronic literature, discussion, roundtable presentation
Cling-Clang-Cornelius: Digital Sound Poetry as Embodied Posthumanism Christophe Collard Digital, sound, poetry, posthumanism, problematic, socio-cultural, electronic technologies, musical-seeming
CELL Project Meeting Davin Heckman, Dene Grigar, Gabriel Tremblay-Gaudette, Joseph Tabbi, Rui Torres, Leonardo L. Flores, Bertrand Gervais, Ariane Savoie, Enrico Agostini Marchese, Servanne Monjour, John Cayley, Scott Rettberg, Álvaro Seiça, Hannah Ackermans project meeting, CELL, development, database
Canon Goes Mobile: Ludosemiotics of Remediation Agnieszka Przybyszewska interface, touch, alternative interfaces, gesture, mobile, genre, remediation
Broken Windows and Slashed Canvases: Digital Comics and Transgressive Horror Mehitabel Glenhaber horror, digital comics, print media, digital horror, interactivity
Avoiding the digital insanity: the attachment to constructivism in Brazilian literature Andréa Catrópa Brazilian literature, digital literature, cultural study
All VR’s a Stage: The Aesthetics of Immersive Mixed Reality Theater Clara Fernández-Vara, David Gochfeld, Ken Perlin AR, theatre, multi modality
Algorithmic Invention Mark Wolff literature, close reading, corpus, algorithmic topos
A Republic of Blackboxes: Hijacking Users Devices for the Greater Good Matt Schneider games, dystopian society, mobile devices, black box, République
A Project Gutenberg Poetry Corpus Allison Parrish poetry, machine-readble text
A framework for developing multi-modal media-spaces using AI techniques Steve Dipaola, Mily Mumford AI techniques, multimedia, media-spaces
Images: 
Record posted by: 
Hannah Ackermans
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