Electronic Literature Organization 2014: Hold the Light

Event type: 
18.06.2014 to 21.06.2014
University of Wisconsin-Milwaukee (UWM) Milwaukee , WI
United States
Wisconsin US
Individual Organizers: 
Record Status: 
Short description: 

The 2014 annual conference of the Electronic Literature Organization, held in Milwaukee, Wisconsin, USA.

Critical writing presented:

Title Author Tags
“Coat and Uncoat!”: The My Book of GHcoats Project and Implications for Conceptual Writing Kwabena Opoku-­Agyemang Sub-Saharan Africa, ghana, internet, social media, fictional quotes, misattribution, viral, My Book of GHcoats, conceptual writing
Writing Synaptically: Using SCALAR as a Creative Platform Steven Wingate Scalar, fiction, non-fiction, creative medium, narrative line, narrative environment, reader-response theory, associationally
What Do Children Want: Enhanced Books or Innovative E-lit for Kids? Jill Walker Rettberg apps, application, e-books, children apps, child
Visualizing la(e)ng(-u-)age Deena Larsen language, visualization, literature, shifting, electronic literature, engagement with language, Character-augmented languages, Visual languages, translation, everyday speech, performance.
Unraveling Twine: Open Platforms and the Future of Hypertextual Literature Anastasia Salter twine, platform, platform studies, hypertext, hypertextual literature, digital software, open source
Troubadours of Information: Aesthetic Experiments in Sonification and Sound Technology Andrew Klobucar, Jeff T. Johnson, Angela Rawlings, Christopher Stroffolino troubadour, aesthetic experiment, sonification, sound technology
Towards an Aesthetics of Sculptural Fiction Aaron A. Reed sculpture, elit, fictionality
The tensions of digital literature Serge Bouchardon digital literature, tension, programmed writing, devices, media, aesthetic experience
The Riderly Text: The Joy of Networked Improv Literatur Davin Heckman new media, twitter
The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska Piotr Marecki film-poem, literature, film, animation, cross-medial, context
The formation of the field of electronic literature in Poland Piotr Marecki Polish electronic literature, Polish experimental literature, field, Bourdieu
The Eternal Sunshine of the Spotless Screen: Digital Fiction and the Mind/Machine Problem David Ciccoricco body - mind - computer relationship, mind/machine problem, dualism, human, computer, computationalism
The danger of a simple story Johnathan Olshefski presentation, new media, creative process
Text Under Glass: The Place of Writing within Interactive Objects John Garrison glass surfaces, touch, interactivity
Teaching Creative Writing with Python Allison Parrish critical writing, text, Python, creative writing, decontextualization, poetry, juxtaposition, string, algorithmic text generation
Swimming against the data stream: plot, polyphony and heteroglossia in data-­driven writing Chris Rodley plot, polyphony, heteroglossia, data narrative, data stream
Storyworlds we never leave: long-form interactive narratives, Google Glass and new audiences Caitlin Fisher augmented reality, novel, poem, google glass, interactive narratives, storyworld
Stories of Stigma and Acceptance D. Fox Harrell categorization, role-playing games, racial categorization, conversations, non-player character
Shapeshifting texts: following the traces of narrative in digital fiction Daniela Côrtes Maduro digital fiction, curating electronic literature, narratology, cybertext, shapeshifting
Rereading and the SimCity Effect in Electronic Literature Alex Mitchell rereading, understanding, parallels, simcity effect
Rendering Text(ures): Foundations for Developing a Virtual Text-Crafting Environment Kristopher Purzycki paper, demonstration, virutal reality, manipulation
Projected Poetry: From the Medium Specific to the Complex Surface Jeroen Gerrits mesostic, poetic form, print, analog film, digital born works, projected poetry
Privacy Through Visibility: Disrupting NSA Surveillance With Algorithmically Generated "Scary" Stories Ben Grosser NSA, text generator. computational surveillance
Preserving Literature through Documenting Readers’ Experience: The Pathfinders Project Dene Grigar
Posthumanism and Electronic Literature Kent Aardse posthumanism, electronic literature, digital literature, human-machine-relation, close-reading, codework
Postcommunist E-lit Natalia Fedorova creative criticism, early Russian e-lit
Pedestrionics: Meme Culture, Alienation Capital, and Gestic Play Talan Memmott memes, rhetoric, poetics, meme culture, social media
On the Possibility of a Text That Is Not Digital Aden Evens text, Digital, paper, digital textuality, digital library
OccupyMLA’s Hidden Archive Kathi Inman Berens online archive, twitter, bot, tactical media
New Novel Machines: Nanowatt and World Clock Nick Montfort novel machine, demoscene, novel generator
Musico-literary miscegenations: relationships between words and sound in new media writing Hazel Smith sound, words, musico-literary discourse, semiotics, cross-cultural communication, transnational, voicescape, soundscape, typology
Mushfaking It: How a Neophyte Makes Do (and Does Well) TeachingElectronic Literature Barbara Liu
Mapping the Convergence of Networked Digital Literature and Net Art onto the Modes of Production Kyle Bickoff essay, net art, digital literature, restrictions, technological barriers, constraints, aesthetic context, media theory
Loss of Hover: Re-implementing Director Vniverse as an App for Tablet Ian Hatcher, Stephanie Strickland re-implementation, app, tablet, gestural, interface
Life Poetry Told by Sensors Jill Walker Rettberg
Learning to Throw Like Olympia: E-Lit and the Art of Failure Illya Szilak print literature, e-lit, electronic literature, re-territorialization, “the open”, Agamben, deleuze, Guattari, born digital, play
Intergrams in My Pocket Jim Rosenberg Squeak, hypercard, transition, windows, platform, Flash, MacOS classic
Ink After Print Christian Ulrik Andersen, Jonas Fritsch, Søren Bro Pold post-digital, literary interaction, public space, re-design, ELO 2015
Gaming the City: Telephone City and Social Spaces of Transformation Carolyn Guertin pervasive gaming, hacking, open source urbanism, psychogeography, city appropriation, phone phreaking
Fourteen recipes for a sonnet Helen J Burgess rhetoric, text encoding, algorithm, Shakespeare, e-lit
Examining the Role of Micronarrative in Commercial Videogames, Art Games and Interactive Narrative Natalie Funk interaction, micronarrative, storytelling, narrative experience, Functions, Beats, modular, hierarchical, cumulative, commercial console videogame, art game, interactive drama, poetics
Echo Chambers: The Colossal Cave within House of Leaves Patrick LeMieux, Stephanie Boluk text-based videogame, post-print novel, echo, adventure game, performance
E-Pressing e-Literature Into The Future: The New Modalities of Publishing, 1914-2014 Craig Saper hypertext, 3D, Electronic literature press, e-lit, digital media
Do You Feel Like A Hero Yet? Externalised Morality in Video Games Michael James Heron video games, morality, deeper meaning, indie games, moral choices
Disguised Tales: A Masqueraded Complexity in Children's Electronic Literature Lucas Ramada Prieto masqueraded complexity, children’s electronic literature, semiotics, narratology, multimodal expression, non-trivial engagement, narratological disruption, formative reader, interactivity, immersion
Discovering E-lit for Children Leonardo L. Flores
Developing for New Platforms Roundtable Discussion Marjorie C. Luesebrink, Stephanie Strickland, Nick Montfort, Ian Hatcher, Janet H. Murray, Anastasia Salter, Steve Tomasula
Detective Stories in Digital Games Clara Fernández-Vara games, detective story, crime
Computational Editions, Ports, and Remakes of "First Screening" and "Karateka" Erik Stayton, Nick Montfort print literature, scholarly editing practice, editions, electronic literature, digital editions, nomenclature, versioning, production and re-production
Collaborative World Building in Networked Classrooms: Experiments in Electronic Writing and Digital Dissertations William Trent Hergenrader storytelling, methodology, RPG
Collaborative Creativity in New Media (roundtable) Joellyn Rock, Scott Rettberg, Jill Walker Rettberg, Sandy Baldwin, Roderick Coover, Rob Wittig pedagogy, interdisciplinarity, creative writing, internationalisation
Ciberia: Biblioteca de Literatura Digital en Español María Goicoechea electronic literature, spanish, metadata
CELL: The Consortium for Electronic Literature Sandy Baldwin, Celeste Lantz databases, infrastructure, CELL
Bookish Electronic Literature: Remediating the Paper Arts through a Feminist Perspective Jessica Pressman paper, book history, remediation, cuteness, feminism, domesticity, paper crafts, bookishness
Beyond the Googlization of Literature: Writing Other Networks Lori Emerson poetry, algorithm, digital writing, computer-generated writing, search engine algorithms, automata, conceptual writing, 21st century media poetics, Google, avant garde, materiality
Artistic and Literary Bots in Social Media Leonardo L. Flores, Zach Whalen, Darius Kazemi, Matt Schneider, Tully Hansen, Allison Parrish, lvy Baurngarten
Archiving Ephemera – The Case of Netprov; Graphic Design in Re-Presenting Electronic Literature Rob Wittig netprov, ephemera, social media, twitter
A manifesto supporting a creative digital literature Luc Dall Armellina manifesto, critical edition
A Beam of Light: Reading the Portuguese Electronic Literature Collection Álvaro Seiça Portuguese experimental literature, Portuguese electronic literature, ELMCIP, PO.EX, light
Record posted by: 
Scott Rettberg
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