Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory

Critical Writing
Language: 
Year: 
2009
ISBN: 
978-951-39-3653-2
Pages: 
395
Record Status: 
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Abstract (in English): 

The dissertation’s main point of departure is the clash between explicit and implicit presuppositions, conceptualisations and generalisations in print-oriented literary theoretical paradigms and a plenitude of empirically verifiable anomalies and counter-examples to them found in digital and ergodic works of literature. The behaviour of these counter-examples is explained by cybertext theory that addresses the often neglected issue of the variety of literary media. Both the empirical counter-examples and the empirically verifiable differences in the behaviour of literary media allow us to expand and modify literary theories to suit not just one traditionally privileged media position but all of them. Therefore, in the first half of the dissertation, literary theory and narratology are viewed and modified from the perspective of slightly revised cybertext theory. In this process theories of ergodic and non-ergodic literature are integrated more closely and several so far non-theorized ways of manipulating narrative time, regulating narrative information, and generating narrative instances are located and theorized. In the second half of the dissertation, the role of cybertext theory and the position of ergodic literature are reversed as they are viewed from the perspectives provided by ludology and game ontology. This is necessary to better situate ergodic literature in the continuum of other ergodic phenomena and between interpretative and dominantly configurative practices. To this end a provisional and formal paradigm of ludology is first constructed and synthesized from previous ludological research and then applied to newer forms and genres of ergodic literature such as textual instruments.

(Source: University of Jyväskylä)

Critical writing referenced:

Title Author Year
Allegories of Space: The Question of Spatiality in Computer Games Espen Aarseth 2001
Digital Poetics: The Making of E-Poetries Loss Pequeño Glazier 2001
Computer Game Studies, Year One Espen Aarseth 2001
Card Shark and Thespis: Exotic Tools for Hypertext Narrative Mark Bernstein 2001
Remediation: Understanding New Media Jay David Bolter, Richard Grusin 2001
Paratexts: Thresholds of Interpretation Gérard Genette 2001
French e-poetry: A short/long story Patrick-Henri Burgaud 2002
Writing Machines N. Katherine Hayles 2002
Fashionable Noise: On Digital Poetics Brian Kim Stefans 2003
From Instrumental Texts to Textual Instruments Noah Wardrip-Fruin 2003
Unusual Positions: Embodied Interaction with Symbolic Spaces Camille Utterback 2004
Literal Art John Cayley 2004
Principles and Processes of Generative Literature: Questions to Literature Jean-Pierre Balpe 2004
Twisty Little Passages: An Approach to Interactive Fiction Nick Montfort 2005
Playable Media and Textual Instruments Noah Wardrip-Fruin 2005
First Person: New Media as Story, Performance and Game 2006
New narrative pleasures? A cognitive-phenomenological study of the experience of reading digital narrative fictions Anne Mangen 2006
Six Problems in Search of a Solution: The Challenge of Cybertext Theory and Ludology to Literary Theory Markku Eskelinen 2007
Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995 Chris Funkhouser 2007
Some Joyces, Not an Eco: Introduction to Instruments and Playable Texts Stuart Moulthrop 2008
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Scott Rettberg