Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Critical Writing
Publication Type: 
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Year: 
1998
Publisher: 
ISBN: 
978-0-262-63187-7
Pages: 
336
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Abstract (in English): 

Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form.

(Source: Publisher's description)

Published in paperback by the MIT Press, 1998.

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Critical writing that references this:

Title Author Publisher Yearsort descending
Videogame: jogos, narrativa e interação no espaço virtual Sérgio Nesteriuk Musa Editora 2009
Lirismo Verbal e Virtual: Travessia de Sentidos Natascha Gomes Paiva 2009
Creativity Support for Computational Literature Daniel C. Howe 2009
Sonho quântico: um modelo de roteiro e narrativa e de liguagem em hipermídia Vicente Gosciola Musa Editora 2009
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Oral Traditions and Electronic Ambitions: The Trajectory of Flight Paths in a Plugged-In World Jennifer Roudabush 2010
Beyond the Complex Surface Noah Wardrip-Fruin 2010
The Gothic in Contemporary Interactive Fictions Van Leavenworth 2010
Further, Reading Scott Rettberg Vagant 2011
Netprov: Elements of an Emerging Form Mark C. Marino, Rob Wittig Dichtung Digital 2012
Towards Network Narrative: Electronic Literature, Communication Technologies, and Cultural Production David M. Meurer Dichtung Digital 2012
Cybertext Poetics: The Critical Landscape of New Media Literary Theory Markku Eskelinen Continuum 2012
Getting Your Hands on Electronic Literature: Exploring Tactile Fictions with the Reading Glove Karen Tanenbaum, Theresa Tanenbaum Journal of the International Digital Media and Arts Association (iDMAa) 2013
Dialogue Systems Jichen Zhu 2014
Small Screen Fictions Paradoxa 2018
What Do We Call This? Bronwin Patrickson 2021
The Paradox of Electronic Literature in the Classroom: The Challenges for New Literacy Practices within the Platformized School Michael Schlauch 2021
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Jill Walker Rettberg