Cybertext: Perspectives on Ergodic Literature

Critical Writing
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Year: 
1997
ISBN: 
0-8-018-5578-0
978-0801855795
Pages: 
203
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Abstract (in English): 

Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. However, instead of insisting on the uniqueness and newness of "electronic writing" or "interactive fiction" (phrases which mean very little) the author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading. Aarseth constructs a theoretical model that describes how these literary forms are different from each other, and demonstrates how the widely assumed divide between paper texts and electronic texts breaks down under careful analysis. He then confronts literary theories of narrative, semiotics and rhetoric with the new empirical field of ergodic literature, and examines the problems and potential usefulness of applying these theories on material for which they were not intended.

(Source: Author's abstract)

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Critical writing that references this:

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What is the Point of Compulit? Marie-Laure Ryan Semiotica 1998
Unhelpful Tools: Reexamining the Digital Humanities through Eugenio Tisselli’s degenerative and regenerative Justin Berner Electronic Book Review (ebr) 2020
Two New Perspectives on Electronic Literature: Hybrid Writing Forms and Lexical Automata Anthony Durity 2019
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments Christy Dena 2009
Transdução: Processos de Transferência na Literatura e Arte Digitais Álvaro Seiça 2011
Towards the Recognition of the Shell as an Integral Part of the Digital Text Anja Rau 1999
Towards a Poetics of Multi-Channel Storytelling Christy Dena 2004
Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics D. Fox Harrell 2007
Theorizing Digital Narrative: Beginnings, Endings, and Authorship Jennifer Roudabush 2012
The Transducer Function: An Introduction to a Theoretical Typology in Electronic Literature and Digital Art Álvaro Seiça CITARJournal: Journal of Science and Technology of the Arts 2012
The Metainterface: The art of platforms, cities and clouds Søren Bro Pold, Christian Ulrik Andersen The MIT Press 2018
The Marketization of Net Art Søren Bro Pold, Christian Ulrik Andersen Digital Aesthetics Research Center 2013
The Gothic in Contemporary Interactive Fictions Van Leavenworth 2010
The Frontiers between Digital Literature and Net.art Joan Campàs Dichtung Digital 2004
The Flash Community: Implications for Post-Conceptualism Donna Leishman Dichtung Digital 2012
The Emergence of Electronic Literature Exhibition Catalogue Scott Rettberg, Jill Walker Rettberg 2013
The Database, the Interface, and the Hypertext: A Reading of Strickland's V Jaishree K. Odin Electronic Book Review (ebr) 2007
The Computational Sublime in Nick Montfort's ‘Round’ and ‘All the Names of God’ Mario Aquilina CounterText 2015
Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner Hans Kristian Rustad 2008
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