Description (in English): 

Screen is an alternative literary game created in the "Cave," a room-sized virtual reality display. It begins with reading and listening. Texts, presenting moments of memory as a virtual experience, appear on the Cave's walls, surrounding the reader. Then words begin to come loose. The reader finds she can knock them back with her hand, and the experience becomes a kind of play - as well-known game mechanics are given new form through bodily interaction with text. At the same time, the language of the text, together with the uncanny experience of touching words, creates an experience that does not settle easily into the usual ways of thinking about gameplay or VR. Words peel faster and faster; struck words don't always return to where they came from; and words with nowhere to go can break apart. Eventually, when too many are off the wall, the rest peel loose, swirl around the reader, and collapse. Playing "better" and faster keeps this at bay, but longer play sessions also work the memory text into greater disorder through misplacements and neologisms. (Source: authors' description.)

I ♥ E-Poetry entry: 

Critical writing that references this work:

Title Author Yearsort descending
From Instrumental Texts to Textual Instruments Noah Wardrip-Fruin 2003
Cavewriting Scott Rettberg, Jill Walker Rettberg, Noah Wardrip-Fruin, Robert Coover, Josh Carroll 2004
Playable Media and Textual Instruments Noah Wardrip-Fruin 2005
Vniverse Stephanie Strickland, Cynthia Lawson Jaramillo 2006
Digital Word in a Palm: Digital Poetry between Reading and immersive Bodily Experience Janez Strehovec 2007
Letters That Matter: Electronic Literature Collection Vol 1 John David Zuern 2007
Born Digital: Writing Poetry in the Age of New Media Maria Engberg 2007
Electronic literature or digital art? And where are all the challenging hypertextual novels? Gitte Mose 2009
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Reassembling the Literary: Toward a Theoretical Framework for Literary Communication in Computer-Based Media Jörgen Schäfer 2010
Why Digital Literature Has Always Been “Beyond the Screen” Andrew Michael Roberts 2010
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres 2010
I Love E-Poetry Leonardo L. Flores 2011
Digital Literature: Theoretical and Aesthetic Reflections Luciana Gattass 2011
Comedies of Separation: Toward a Theory of the Ludic Book Brian Kim Stefans 2011
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 2011
The Literary in Network-Based Writing and Reading Practices Jörgen Schäfer 2011
Where Are We Now?: Orienteering in the Electronic Literature Collection, Volume 2 John David Zuern 2011
Arte Digital: Pixel, Algoritmo, Código, Programação e Dados Álvaro Seiça 2011
Collaborations in E-lit Stephanie Strickland, Nick Montfort 2011
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Scott Rettberg