Technical notes: 

Façade must be downloaded and installed. There is a brief instructions screen in the title menu, explaining that players simply type at any time to speak dialog, use the arrow keys to navigate, and use the mouse to pick up and use objects.

Critical writing that references this work:

Titlesort ascending Author Year
Warfare and Conventionality: How avant-garde computer-generated text can be Roberto Simanowski 2011
Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics Roberto Simanowski 2010
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics D. Fox Harrell 2007
The Meaning of Videogames: Gaming and Textual Strategies Steven E. Jones 2008
The Interactive Onion: Layers of User Participation in Digital Narrative Texts Marie-Laure Ryan 2011
Techno-historical Limits of the Interface: The Performance of Interactive Narrative Experiences Andrew Hutchison 2009
START HERE> An Interdisciplinary Introduction to Electronic Literature Scott Rettberg, Rob Wittig, Joseph Tabbi, Andrew Stern, NIki Nolin, Michelle Citron, Kurt Heintz 2002
Spielbare Konflikte: Gattungsstrukturen und Spielhandlungen im interaktiven Drama Jörgen Schäfer 2008
Playable Media and Textual Instruments Noah Wardrip-Fruin 2005
Original Chat: Exploring the Origins of the Turing Test Mark C. Marino 2008
Narrative and the Split Condition of Digital Textuality Marie-Laure Ryan 2005
Mobile Urban Drama – Setting the Stage with Location Based Technologies F. A. Hansen, Kaj Grønbæk, K. J. Kortbek 2008
Looking Behind the Façade: Playing and Performing an Interactive Drama Jörgen Schäfer 2009
Language as Gameplay: toward a vocabulary for describing works of electronic literature Brian Kim Stefans 2012
Konservativer Avantgardismus oder: Die Rettung der Kunst im Zeichen der Technik Roberto Simanowski 2010
Interactive Drama, Art, and Artificial Intelligence Michael Mateas 2002
Immanence, Inc.: Algorithm, Flow, and the Displacement of the Real Brian Kim Stefans 2018
Generating Narrative Variation in Interactive Fiction Nick Montfort 2007
Examining the Role of Micronarrative in Commercial Videogames, Art Games and Interactive Narrative Natalie Funk 2014
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Scott Rettberg