Technical notes: 

Façade must be downloaded and installed. There is a brief instructions screen in the title menu, explaining that players simply type at any time to speak dialog, use the arrow keys to navigate, and use the mouse to pick up and use objects.

Critical writing that references this work:

Title Author Yearsort ascending
Digital Fiction and the Unnatural Astrid Ensslin, Alice Bell 2021
Immanence, Inc.: Algorithm, Flow, and the Displacement of the Real Brian Kim Stefans 2018
Examining the Role of Micronarrative in Commercial Videogames, Art Games and Interactive Narrative Natalie Funk 2014
Reading Digital Fiction: From Hypertext to Timeline Roberto Simanowski 2014
Analyzing Digital Fiction 2014
An Emerging Canon? A Preliminary Analysis of All References to Creative Works in Critical Writing Documented in the ELMCIP Electronic Literature Knowledge Base Scott Rettberg 2013
Language as Gameplay: toward a vocabulary for describing works of electronic literature Brian Kim Stefans 2012
The Interactive Onion: Layers of User Participation in Digital Narrative Texts Marie-Laure Ryan 2011
Warfare and Conventionality: How avant-garde computer-generated text can be Roberto Simanowski 2011
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 2011
Collaborations in E-lit Stephanie Strickland, Nick Montfort 2011
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres 2010
Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics Roberto Simanowski 2010
Konservativer Avantgardismus oder: Die Rettung der Kunst im Zeichen der Technik Roberto Simanowski 2010
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Avatars of Story Marie-Laure Ryan 2009
Techno-historical Limits of the Interface: The Performance of Interactive Narrative Experiences Andrew Hutchison 2009
Looking Behind the Façade: Playing and Performing an Interactive Drama Jörgen Schäfer 2009
The Meaning of Videogames: Gaming and Textual Strategies Steven E. Jones 2008
Spielbare Konflikte: Gattungsstrukturen und Spielhandlungen im interaktiven Drama Jörgen Schäfer 2008
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Scott Rettberg