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Writing at the Limit: The Novel in the New Media Ecology
Daniel Punday
Walking Simulator Video Games–A New Digital Storytelling Artefact–Transportation, not flow
Heidi Colthup
Virtualizing Material Games
Jack Murray
,
Nick Lalone
,
Christopher Maraffi
Video Games and the Future of Learning
David Williamson Shaffer
,
Kurt R Squire
,
Richard Halverson
,
James Paul Gee
Video Game Framings
Annika Rockenberger
Understanding Video Games: the Essential Introduction
Simon Egenfeldt-Nielsen
,
Jonas Heide Smith
,
Susana Pajares Tosca
Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games
Elizabeth Burgess
The Word Made Digital (CMS 609J, Fall 2009)
Nick Montfort
The Tribulations of Adventure Games: Integrating Story into Simulation Through Performance
Clara Fernández-Vara
The Presumed Literariness of Digital
Kent Aardse
The Nihilanth: Immersivity in a First-Person Gaming Mod
Sandy Baldwin
The Hunt For The Gay Planet
Anna Anthropy
Slow Games, Slow Poems: The Act of Deliberation in "Slow Year"
Mark Sample
Sim Capital: General Intellect, World Market, Species Being, and the Video Game
Nick Dyer-Witheford
Salon March 9, 2021: African Electronic Literature
Yohanna Joseph Waliya
Racing the Beam: The Atari Video Computer System
Nick Montfort
,
Ian Bogost
Process-Intensive Fiction
Noah Wardrip-Fruin
,
Michael Mateas
,
Nick Montfort
,
Emily Short
,
Aaron A. Reed
,
D. Fox Harrell
,
Pat Redding
Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture
Tara McPherson
New Work on Electronic Literature and Cyberculture
Maya Zalbidea Paniagua
,
Mark C. Marino
,
Asunción López-Varela Azcárate
,
Janez Strehovec
,
Ana Abril
,
María Goicoechea
,
Urszula Pawlicka
,
Heiko Zimmermann
Narrativity
Daniel Punday
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