video games

Displaying 21 - 39 of 39
Titlesort descending Author
New Work on Electronic Literature and Cyberculture Maya Zalbidea Paniagua, Mark C. Marino, Asunción López-Varela Azcárate, Janez Strehovec, Ana Abril, María Goicoechea, Urszula Pawlicka, Heiko Zimmermann
Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture Tara McPherson
Process-Intensive Fiction Noah Wardrip-Fruin, Michael Mateas, Nick Montfort, Emily Short, Aaron A. Reed, D. Fox Harrell, Pat Redding
Racing the Beam: The Atari Video Computer System Nick Montfort, Ian Bogost
Salon March 9, 2021: African Electronic Literature Yohanna Joseph Waliya
Sim Capital: General Intellect, World Market, Species Being, and the Video Game Nick Dyer-Witheford
Slow Games, Slow Poems: The Act of Deliberation in "Slow Year" Mark Sample
The Hunt For The Gay Planet Anna Anthropy
The Nihilanth: Immersivity in a First-Person Gaming Mod Sandy Baldwin
The Presumed Literariness of Digital Kent Aardse
The Tribulations of Adventure Games: Integrating Story into Simulation Through Performance Clara Fernández-Vara
The Word Made Digital (CMS 609J, Fall 2009) Nick Montfort
Understanding Interactive Fictions as a Continuum: Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games Elizabeth Burgess
Understanding Video Games: the Essential Introduction Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
Video Game Framings Annika Rockenberger
Video Games and the Future of Learning David Williamson Shaffer, Kurt R Squire, Richard Halverson, James Paul Gee
Virtualizing Material Games Jack Murray, Nick Lalone, Christopher Maraffi
Walking Simulator Video Games–A New Digital Storytelling Artefact–Transportation, not flow Heidi Colthup
Writing at the Limit: The Novel in the New Media Ecology Daniel Punday
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