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AdLiPo
Daniel C. Howe
Authorship and Autership in the Collaborative Development Process of Text-Based Games
Michael James Heron
,
John Townsend
Banjo-Kazooie
Biblio Unbound
Johanna Drucker
Collaborations in E-lit
Stephanie Strickland
,
Nick Montfort
Creativity Support for Computational Literature
Daniel C. Howe
E-Literature Bound to Platforms: Exploring Opportunities for Narrative Connection and Disconnection
Lai-Tze Fan
,
Marjorie C. Luesebrink
,
Christy Sheffield Sanford
,
Erik Loyer
,
Caitlin Fisher
,
Will Luers
Expressive Processing: Digital Fictions, Computer Games, and Software Studies
Noah Wardrip-Fruin
Filología y tecnología: Introducción a la escritura, la informática, la información
María Goicoechea
Flash: Building the Interactive Web
Anastasia Salter
,
John Thomas Murray
Generation Flash
Lev Manovich
Interactive Fiction Communities: From Preservation through Promotion and Beyond
Nick Montfort
,
Emily Short
Intergrams in My Pocket
Jim Rosenberg
Learning Through Making: Notes on Teaching Interactive Narrative
Anastasia Salter
Matter of Time: Toward a Materialist Semiotics of Web Animation
John David Zuern
Nam Shub – A Text Creation and Performance Environment
Jörg Piringer
Platforms over time
Magnus Andre Knustad
RPG Maker as an E-Literature Platform
Scripting Observable with RiScript
Daniel C. Howe
Super Mario 64
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