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80 days: Breaking the Boundaries between Video Games and Literature
Kathi Inman Berens
A Language Apparatus
Simon Biggs
A New "Gospel of the Three Dimensions": Expanding the Boundaries of Digital Literature in Jörgen Schäfer and Peter Gendolla's Beyond the Screen
Lisa Swanstrom
Cave Gave Game: Subterranean Space as Videogame Place
Dennis Jerz
,
David Thomas
Ceci n'est pas un Nike
Giselle Beiguelman
Code Kandy
Sandrine Deumier
COG (I)
Loss Pequeño Glazier
Common Ground: One Night in a Three-story House
Stephen Granade
Contemplating Flight
Donna Leishman
Cultures in Webs: Working in Hypermedia with the Documentary Image
Roderick Coover
Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP)
Scott Rettberg
Developing: the Idea of Home
Nancy Buchanan
Drugs, Machines & Friendships: Cybertext, Collaboration, and the Beatles
William Gillespie
E-Formes 2: Au risque du jeu
El postrero deseo de Eugenia Villasans
Félix Remírez
ELiterature Formalization and Pedagogical Implications
Fabio De Vivo
Epiglobis
Alexander Mouton
Everything Is Going To Be OK :)
Chris Rodley
,
Andrew Burrell
Examining the Role of Micronarrative in Commercial Videogames, Art Games and Interactive Narrative
Natalie Funk
Exhale
Orit Kruglanski
,
Raquel Paricio
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This Work, ELMCIP, is licensed under a
Attribution-ShareAlike 4.0 International license
, although certain works referenced herein may be separately licensed.