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Virtualizing Material Games
Jack Murray
,
Nick Lalone
,
Christopher Maraffi
Videogame: jogos, narrativa e interação no espaço virtual
Sérgio Nesteriuk
V sieti strednej Európy: nielen o elektronickej literatúre: /In Central European Network: not only about electronic literature:/
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory
Markku Eskelinen
The Tribulations of Adventure Games: Integrating Story into Simulation Through Performance
Clara Fernández-Vara
The materialities of close reading: 1942, 2009
David Ciccoricco
The Gaming Situation
Markku Eskelinen
Tenure Track: A Critical Simulation Game
Devin Shepherd
,
Bradley Shepherd
,
Will McEnery
Sonho quântico: um modelo de roteiro e narrativa e de liguagem em hipermídia
Vicente Gosciola
Novas Indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República das Bananas a Donkey Kong
Jairo Lugo-Ocando
,
Merlyn Lossada
,
Tony Sampson
Jogos e Vida: a Emergência do Lúdico na Cibercultura
Fabiano Alves Onça
Imersão e Interactividade na Ficção Digital
Daniela Côrtes Maduro
Hyperworks: On Digital Literature and Computer Games
Anna Gunder
Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies
Frank Furtwängler
Hamlet on the Holodeck, Updated Edition
Janet H. Murray
Game Cultures: Computer Games as New Media
Jon Dovey
,
Helen Kennedy
Foundations of Digital Games 2012 (Raleigh, North Carolina)
Expressive Processing: Digital Fictions, Computer Games, and Software Studies
Noah Wardrip-Fruin
Digital Culture, Play, and Identity: A World of Warcraft® Reader
Cybertext Yearbook 2000
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