Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Magister Ludi Game | Christy Dena | 2015 | 08.02.2024 | comedy, application, Mobile video games, escape room, narrator, new media writing prize, interactive, iOS |
Foursqare Tales | Declan Dineen | 2013 | 08.02.2024 | new media writing prize, notes, story, concept, Foursquare, smartphone, immersion |
The Engineer | Mathew Charles, Juan Passarelli, Ann Luce, Rob Mundy | 2013 | 08.02.2024 | gang, documentary, new media writing prize, conflict, history, family, family history, interactive image |
Future Lore | Filip J. Falk | 2018 | 08.02.2024 | text generator, poetry generator, future, technology, HTML, javascript, narrative, remix, poetry, generative, generative poetry |
TOPO_Trajectoires 20 ans de présence en art et littératures numériques | Michel Lefebvre, Eva Quintas | 2018 | 08.02.2024 | digital art, multimedia, theatre, visual arts, audio, public space, media art |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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How Interactive Can Fiction Be? | Michel Chaouli | Article in a print journal | 27.09.2016 | 2005 | |
Review: The Aesthetics of Net Literature | Christiane Heibach | Review | 27.09.2016 | 2007 | |
Von Literatur, Rechnern und Netzen: Anmerkungen zu drei wichtigen Büchern über Literatur in computergestützten Medien | Jörgen Schäfer | Review | 27.09.2016 | 2005 | |
Alla ricerca di tracce: Letteratura nella rete, letteratura creata per la rete e la loro storia | Peter Gendolla, Jörgen Schäfer | Article in a print journal | 27.09.2016 | 2004 | |
Sprachzeichenprozesse: Überlegungen zur Codierung von Literatur in 'alten' und 'neuen' Medien | Jörgen Schäfer | Article or chapter in a book | Analog/Digital – Opposition oder Kontinuum? Zur Theorie und Geschichte einer Unterscheidung | 27.09.2016 | 2004 |
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Publishers and Journals
Name | Updated |
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Seneca Review | 08.05.2017 |
Mixtvision Mediengesellschaft mbH | 13.03.2017 |
Tralalère | 13.03.2017 |
Les éditions des Braques | 13.03.2017 |
Candonga | 28.02.2017 |
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Organizations
Name | Updated |
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Universidad de La Laguna. Tenerife | 15.08.2014 |
Universidad Nacional de Córdoba | 15.08.2014 |
Open stage | 09.08.2014 |
Universidad de Murcia | 06.08.2014 |
Syracuse University | 03.08.2014 |
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Events
Name | Event Date | City | Country | Updated |
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DRHA 2015 Digital Research in the Humanities and Arts Dublin Conference | 30.08.2015 | 30.11.2016 | ||
ASAP 2: Configuring the Present Across Arts and Media | 28.10.2010 | Trier | Germany | 30.11.2016 |
Conferência Sophia no País das Maravilhas | 25.11.2005 | Porto | Portugal | 30.11.2016 |
Call-for-Papers Texto Digital: "Digital Literature in English: A Trancultural/Transliterary Approach" | 14.03.2012 | Brazil | 30.11.2016 | |
Foundations of Digital Games 2012 (Raleigh, North Carolina) | 30.05.2012 | Raleigh | United States | 30.11.2016 |
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Databases and Archives
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