Façade

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Description (in original language): 

Façade is an artificial intelligence-based art/research experiment in electronic narrative—an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, the authors undertook a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties. During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives – motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

(Source: Authors' description from Electronic Literature Collection, Volume Two)

Technical notes: 

Façade must be downloaded and installed. There is a brief instructions screen in the title menu, explaining that players simply type at any time to speak dialog, use the arrow keys to navigate, and use the mouse to pick up and use objects.

Critical writing that references this work:

Title Author Year
An Emerging Canon? A Preliminary Analysis of All References to Creative Works in Critical Writing Documented in the ELMCIP Electronic Literature Knowledge Base Scott Rettberg 2013
Avatars of Story Marie-Laure Ryan 2006
Behind Façade: An Interview with Andrew Stern and Michael Mateas Brenda Bakker Harger, Andrew Stern, Michael Mateas 2006
Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres 2010
Collaborations in E-lit Stephanie Strickland, Nick Montfort 2011
Command Lines: Aesthetics and Technique in Interactive Fiction and New Media Jeremy Douglass 2007
Destination Unknown: Experiments in the Network Novel Scott Rettberg 2003
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 2011
Generating Narrative Variation in Interactive Fiction Nick Montfort 2007
Interactive Drama, Art, and Artificial Intelligence Michael Mateas 2002
Konservativer Avantgardismus oder: Die Rettung der Kunst im Zeichen der Technik Roberto Simanowski 2010
Language as Gameplay: toward a vocabulary for describing works of electronic literature Brian Kim Stefans 2012
Looking Behind the Façade: Playing and Performing an Interactive Drama Jörgen Schäfer 2009
Mobile Urban Drama – Setting the Stage with Location Based Technologies F. A. Hansen, Kaj Grønbæk, K. J. Kortbek 2008
Narrative and the Split Condition of Digital Textuality Marie-Laure Ryan 2005
Original Chat: Exploring the Origins of the Turing Test Mark C. Marino 2008
Playable Media and Textual Instruments Noah Wardrip-Fruin 2005
Spielbare Konflikte: Gattungsstrukturen und Spielhandlungen im interaktiven Drama Jörgen Schäfer 2008
START HERE> An Interdisciplinary Introduction to Electronic Literature Scott Rettberg, Rob Wittig, Joseph Tabbi, Andrew Stern, NIki Nolin, Michelle Citron, Kurt Heintz 2002
Techno-historical Limits of the Interface: The Performance of Interactive Narrative Experiences Andrew Hutchison 2009
The Interactive Onion: Layers of User Participation in Digital Narrative Texts Marie-Laure Ryan 2011
The Meaning of Videogames: Gaming and Textual Strategies Steven E. Jones 2008
Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics D. Fox Harrell 2007
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics Roberto Simanowski 2010
Warfare and Conventionality: How avant-garde computer-generated text can be Roberto Simanowski 2011
Screen shots: 
The permanent URL of this page : 

http://elmcip.net/node/1293

Record posted by: 
Scott Rettberg