Cave Gave Game: Subterranean Space as Videogame Place

Critical Writing
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2015
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CC Attribution Non-Commercial Share Alike
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Abstract (in English): 

Jerz and Thomas identify our fascination with natural cave spaces, and then chart that fascination as it descends into digital realms, all in order to illustrate the importance of “the cave” as a metaphor for how we interact with our environment.

(Source: http://electronicbookreview.com/thread/criticalecologies/cave)

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Malene Fonnes